Game Development Community

Help!

by Wil Quinn · in Hardware Issues · 06/30/2013 (6:51 pm) · 7 replies

I recently purchased torque 1.8, fully aware that the MIT version is free, in hopes to use the Torque Game Builder for a much easier experience developing games. After downloading however I found myself in quite the predicament, unable to launch TGB at all, absolutely nothing happens when I launch it, I have tried running as administrator, and now I'm completely lost as to what to do. I don't know exactly how much information is needed to help fix it, so for reference I own a Windows 7 computer with a 64bit operating system, 8GB of ram, and an Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz Processor. Andy Ideas for a fix?

About the author

I am a student of most things. I want to learn all that interests me, and any that benefits me. I have this account to learn Torque script, and develop games, which is how I like to learn most.

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#1
06/30/2013 (8:44 pm)
You say the program won't launch at all?

Just to be sure, have a look inside your main directory (where your main executable (.exe) is).

You should see a file there named console.log.

Open it up with a text editor (Notepad will do) and look near the bottom, it should tell you where the game crashed (if it even started at all).

If you do have this file, paste it in a post here, it should at least provide some clues as to what's happening.

#2
07/01/2013 (7:38 am)
You could also try setting the editor to run in compatibility mode for WinXP.

I'm with Simon, though - the console.log output would be handy....
#3
07/01/2013 (8:56 am)
Here we are:
Processor Initialization:
   Intel Pentium III, ~2.50 Ghz
     (timed at roughly 2.51 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
---------------------------------------------------------------------------------
Math Initialization:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
---------------------------------------------------------------------------------
Input Initialization:
   DirectInput enabled.

Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/main.cs.
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/tools/main.cs.
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/preferences/defaultPrefs.cs.
Reading Display Device information...
   Primary Display Device Found:
      Vendor Id: VEN_8086
      Device Id: DEV_0126

Using D3D rendering. Fullscreen: 0

Missing file: C:/Users/Family/AppData/Roaming/GarageGames/TorqueGameBuilder/commonPrefs.cs!
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/gameScripts/common.cs.
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/gameScripts/audio.cs.
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/gameScripts/canvas.cs.
Loading compiled script C:/Users/Family/Desktop/Torque2d/Torque2D_1_8/tgb/common/gameScripts/cursor.cs.
Binding server port to default IP
UDP initialized on port 0
---------------------------------------------------------------------------------
Video Initialization:
---------------------------------------------------------------------------------
Video initialization:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.
Also launching with the compatibility for Windows XP didn't work
#4
07/02/2013 (1:27 pm)
Could be a UAC issue....
#5
07/05/2013 (10:04 pm)
EDIT: I don't know if people are still paying attention but I downloaded an even older version and it works fine, everything is fixed. Thanks for the support!
#6
08/12/2013 (7:07 pm)
I have no desire to jump back to a different version. However I am getting this issue on multiple computers.

Some computers work just fine and load the built project. Others, more than a dozen so far, get to the "Voodoo 2 display device not detected." line, and that's it.

Other than the possible UAC issue, has anyone else encountered this? Has anyone solved this problem?
#7
08/12/2013 (7:12 pm)
Been using Torque 2D since before its official release, went through 3 computers, 2 Intels, one AMD and at least 4 video cards, 2 ATIs and 2 Nvidia. Never ever ran into the problems you are describing; wish I could help but I have no clue as to what could cause this.

Trying to find a common thread between the computers that don't work might help but alas, Torque Game Builder is unsupported as you well know.