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How to setup a linked image map like in TGB?

by Amjad Yahya · in Torque 2D Beginner · 06/29/2013 (9:16 am) · 2 replies

I was wondering how to make a linked image maps like we used to do in the level editor! I read the image asset wiki but found no reference to this.

#1
06/29/2013 (10:42 am)
The ImageAsset has only variables for one Image File.
The AnimationAsset is coded to handle just one Image file as well.

If you want to use two or more images for animation, I don't see an easy way without C++ engine modification.

If you want to use them statically, know that CompositeSprite can have sprites from several imageassets.
#2
06/30/2013 (1:53 am)
Thanks simon.