How to setup a linked image map like in TGB?
by Amjad Yahya · in Torque 2D Beginner · 06/29/2013 (9:16 am) · 2 replies
I was wondering how to make a linked image maps like we used to do in the level editor! I read the image asset wiki but found no reference to this.
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Associate Simon Love
The AnimationAsset is coded to handle just one Image file as well.
If you want to use two or more images for animation, I don't see an easy way without C++ engine modification.
If you want to use them statically, know that CompositeSprite can have sprites from several imageassets.