Game Development Community

xsi2dts - need detail marker explained

by james burch · in Torque Game Engine · 06/29/2013 (12:08 am) · 2 replies

hello ,
Im playing with the xsi modtool 7.5 using the dark industries xsi2dts 2.5 .
if someone would , please explain to me how to correctly add the detail markers , specifically , the pixel size . I know this is going back in time for you but THX . Ill look through the post thats in artists corner , about the exporter , again , as well . Thank You

using the working orc .exp scene that came with the exporter .

Scene Root
|
+ -bounds {mesh}
|
+ -Base01 {null}
|
+ -Start01 {null}
| |
| + -mesh2 {mesh} (detail size 2) <---an example of this entry would be ?
|
+ -detail2 {null} (detail marker for size 2) <<--and this should be ?

TY

About the author

Bare-Bones beginner , 49 yrs old , sooo im setting my sights on becoming an accomplished hobbyist with the patient cooperatin of the kindly knowledge folks . and THANK YOU :)


#1
07/01/2013 (7:47 am)
The detail nodes are where you put the LOD meshes for your object. The number is an indicator to the engine that when the object is this number of pixels across or smaller it should use this detail mesh.

If you're searching the site, I'd suggest adding "Steve Acaster" to the search parameters - he had a post with a good hierarchy diagram and explanation somewhere in the last 6~12 months.
#2
07/01/2013 (4:19 pm)
Ahh! , once again the venerable Mr Ranft !
and I hope things are well over at Roostertail Games , Sir :)

Thank you very much for your help . I will look at Mr Acaster's posts concerning the xsi exporter .