Game Development Community

Having Problems Creating a Weapon

by John Smith · in Torque 3D Beginner · 06/28/2013 (11:43 pm) · 2 replies

Hello

I have been following the FPS tutorial and have made a basic pistol model in blender.
The problem is it is not rendering in the world how it is in the shape editor.
In first person I noticed that I could not see the pistol so I changed the 3rd person model in the weaponImage datablock to the first person one so I could see where it is.

I copied the nodes from the ryder dae file into my models dae file using a text editor. I am unsure whether this could be the cause of the problem as the ryder model works fine.

Shape editor:
lkwprogramming.files.wordpress.com/2013/06/screen-shot-2013-06-29-at-1-58-14-pm.png
Game:
lkwprogramming.files.wordpress.com/2013/06/screen-shot-2013-06-29-at-2-04-47-pm.png?w=300&h=238

About the author

Recent Threads


#1
06/30/2013 (11:26 am)
I would imagine that your gun in the modeling program is backwards in comparison to the original model that Torque uses. Go into your modeling program and turn it around, re-export, and copy and paste the nodes again into the text editor to see if it fixes the problem.
#2
07/02/2013 (2:56 am)
It fixed the problem. Thank you.