Game Development Community

Dungeon art/packs

by Eric S Jordan · in Torque 3D Beginner · 06/25/2013 (10:19 pm) · 19 replies

Anyone know where I can find dungeon art packs that will work with T3D?

Thank you.

#1
06/26/2013 (4:27 am)
Like caves and stuff?
Or dark corridors and closed rooms?
#2
06/26/2013 (6:05 am)
dexsoft games
Arteria3D
3drt

they all got plenty of nice stuff for a smal coin.

Arteria3D and 3drt has the best royalty license(like in no royalties and no extra fees). Dexsoft games has a small extra fee if your annual income should ever exceed 250.000 us dollars.

That is pretty much it. You could also go the slower road and make the caves your self in blender or some other program and then map some free texture on it.

Plenty of options

#3
06/26/2013 (7:24 am)
look into unity 3d's asset store.
u will get much better assets then dexsoft /Arteria3D at a cheap price.

most of them includes source or dae version.



#4
06/26/2013 (7:29 am)
Are the license at Unity3D store also as good? I mean with 3drt you can change and bend all the models for your own personal style and still no royalties are to be paid :o)

#5
06/26/2013 (9:18 am)
Thank you all.

Yes, like caves and dungeon type stuff that resembles the old style Phantasy star and a newer game Legend of Grimrock.
#6
06/26/2013 (4:40 pm)
Or you could get everything directly from an artist. An artist like this guy.
#7
06/26/2013 (4:46 pm)
That guy's art is pretty fine. I have been to his website before(a year or two ago). His license is very liberal and gives one the opportunity to avoid ending up with main stream models :o)

He even got some new Gnomes Lol :o)

Only con I see is that one will have to find a way to export his .obj or .fbx files to .dae or .dts with animations and everything. That might end up being a living tweaking hell and some long nights :o)
#8
06/27/2013 (11:34 am)
A lot of his animated characters come in both Unity and non-Unity versions. As separate packs. The non-Unity versions of the packs include .dae files. Most if not all. And yes, I just noticed the gnomes the other day... and they look awesome!
#9
06/27/2013 (11:40 am)
Oh I contacted him about a pack where .dae files were missing and he reacted at once and converted the files into .dae(no more than an hour or two). Gonna invest in them this evening(a nice little pack). A pretty good service.

Forgot to get back and tell this :o)

Love the very liberal license he offers(tweak change and vupti new look same model gone is main stream art in your game).

A little edit:

I manage to take Ultimate Unwrap 3D pro and force a .fbx file with animation into collada in a few clicks. Seems like most models are now within reach if ever needed :o)
#10
06/27/2013 (3:05 pm)
nice, I did see a nice pack from him it was $45. I will have to get that once I get paid!
#11
06/28/2013 (8:59 am)
What is the process to get the unity items into torque3d if I want to buy something like the dungeon construction kit from the unity store?
#12
06/28/2013 (9:07 am)
Never done it, but I have successfully taken a .fbx file and converted into a .dae file with Ultimate Unwrap 3D. I guess that Unity use some kind of compressed fbx files right?

You might wanna ask at the Unity forums or even ask the artist to convert the set so .dae files for you(you will save time).

I guess it gotta be the same process. All most dungeon parts are static so the animation issue is absent. You would have to re assign the texture by your self again.

In UU3D I:

1. Open - click at folder with fbx file and open it
2. save as and chose the file format called .dae
3. You are good to goo :o)

Now re assign you texture in UU3D or some other 3D program.
#13
06/28/2013 (9:24 am)
So, I see that UU3d isn't free. Anything else one can do to change the formats?
#14
06/28/2013 (11:36 am)
The following below might not work out but it is worth a try and if it works it is free:

Perhaps Blender has a fbx importer plugin somewhere and then export it to collada with Blender...

So here you should find a fbx plug in:

http://blenderartists.org/forum/showthread.php?274687-Another-FBX-Importer-Exporter-addon&highlight=fbx+importer

Afterwards you can try to export the file...

I know that blender 2.67a has a very good collada exporter(I use it my self). The collada importer utterly sucks so no way turning back.

#15
06/28/2013 (12:23 pm)
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519

This is a decent converter, for free.
#16
06/28/2013 (2:48 pm)
I've used that - it apparently does not always correctly carry the materials over. I'm having to reassign material properties in Torque 3D's material editor manually, which stinks.... lol
#17
06/28/2013 (2:53 pm)
I just tried it out and ended up with a inside out model. Looked like an Alien or mutant :o) I am sticking to my UU3D Pro. I mean I paid for it and it works like 99.9 percent of the time.

#18
06/28/2013 (3:31 pm)
That UU3D makes no sense, they let you download and use it, but when you go to save, it makes you pay. WTF, why even let people download it if cannot even be used properly.
#19
06/28/2013 (3:44 pm)
Well I can honestly say this. I would not be without Milkshape 3D, UU3D pro and Blender(free). Also UU3D and MS3D is very cheap compared to many other programs. MS3D can take any 3DRT model that is provided in MS3d file and be exported to wonderful .dts files. UU3D pro can also export to .dts files(results not as good but still fine) and even take fbx files and export them to .dae files.

Sure it is "annoying" that we have to pay but still the people who works on these tools spend countless of hours on them just as you and I spend 10.000 of hours on our games that we would want people to buy so out labor receives some thanks. At least this is an alternative to something like Max3D studio that cost like 3K us dollars.