Game Development Community

Mario 64 and Legend Of Zelda OOT

by Justin Blevins · in General Game Discussion · 06/24/2013 (5:50 am) · 1 replies

(Please forgive me if I put this is in the wrong spot, and if this has been asked and answer)

I was wondering how I would go about making a mario 64 style game. I mean I can do the 3D modeling with no problems at all, but the coding on the other hand will be nothing but a pain because my brain refuses to learn anything to do with coding. I have tried and tried learning coding, but no matter what I do it just disappears. Is there already a platformer kit or something I can start on. My idea is to have the same basic functions as the original mario 64 game, but of course updated graphics and a few twists (Not kaizo twist, more like a banjo kazooie open world in each level twist and a few other tweaks). Also an HD remake of legend of zelda oot (With 4 different levels of difficulty) with the same type of engine that oot has again no problem with 3D modeling see link for an example (http://the--grimreaper.deviantart.com/art/Welcome-To-The-Forest-Meadow-293167517). I had an idea once but I know it wouldn't work. The idea was since there are already engines for hacking the roms of these games that I would just use them, but of course you can't do any of the above with them. Since this is a non profit kind of game I know the audio wont be much of a problem to get (I mean I'm giving it away for free hopefully there will be no problems)

Also I assume you know what game engine I'm using but in case you don't I'm using Torque 3D.

I really hope I explained myself well, I'm half asleep right now so my english is going to be pretty bad I'm sorry for that.

#1
06/24/2013 (10:42 am)
Ubiq Visuals sells their 3D Action Adventure Kit in our store. That will give you a big boost in that direction.