Picking on CompositeSprite not usable from C++
by Jonathan Arsenault · in Torque 2D Beginner · 06/22/2013 (7:50 pm) · 2 replies
No code to commit for this ATM, but i just noticed that the picking functions on the composite sprite are only console method and not member function of the C++ class. Same with the Scene class.
About the author
Made a small foray in the gaming industry working at Citeremis, worked and offered consultation in many other sector since, passing through casino management, the wood transformation industry and the transportation sector. Eat code for breakfast.
#2
noticed also that picking ray on the collisions is not available on composite sprite so there is still that to fix i guess. This include the local/logical position geter wip functions on composite.
Added as pull request #80
06/24/2013 (9:51 am)
There you go https://github.com/jonharson/Torque2D/tree/patch/CppPickingnoticed also that picking ray on the collisions is not available on composite sprite so there is still that to fix i guess. This include the local/logical position geter wip functions on composite.
Added as pull request #80
Employee Michael Perry
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