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Please help me out i am a bit lost..

by Aaron Agius · in Torque 3D Beginner · 06/19/2013 (4:21 am) · 2 replies

Guys I am having a lot of trouble trying to work between mac and pc versions of the torque engine. I am a teacher and trying to advocate the use of modding games as a great thing to do with disengaged students. (So I am a total noob) .. any way so a couple of examples of things being different. On the mac side I have modded Think Tanks (with garage games permission) to only allow LAN games and to increase the number of players to 28 per match. I did this by altering the prefs.cs in the server folder. But in my windows version no such file exists, and play around as I might I cant work out how (or why ) it is so different.

Another thing that is driving me mental is that the torque engine 3D on my mac has a racing kit, but the windows version only has FPS example. As I am working with students I really want to stick to racing and avoid the problems of doing FPS in class (ethics, wowsers etc, etc)
So team if you can point me in the right direction here I would be really really feeling the love.
Thanks for any and all help
Cheer and have a great day
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#1
06/19/2013 (5:49 am)
Then you use the racing game example(T3D for windows) from the book called "3d game programming all in one" third edition, Finney.

Then you have two racing games one for the mac and one for win. Mission accomplished :o)

Edit:
Here you should find your file:
Scripts -> Server -> prefs.cs

This is what exists in my Torque 3D MIT 2.0 folders

Also do as below mentioned. Download that MIT version.
#2
06/19/2013 (5:49 am)
Where should we start
hmm ye how about the not so recent change regarding Torque 3D

it went last year OpenSource under the MIT License
and currently there have been huge changes
now i do get that you seem to work with a older T3D Version
however those aren`t any longer supported
(gg team correct me if am wrong)

best in your case would be to pickup the latest precompiled mit version of T3D

Link:
www.garagegames.com/community/blogs/view/22271
it comes with the ceetah car and the soldier model along with bullet physics and somethin more

Now if you are working on windows with your students this might just be a starting point

You could take on the task to create a racing game from scratch
how about that one?
however the mit licensed T3D version
is currently not able to run on other platforms
(Work is going on to get it on Linux/ Mac in future - thats unoficial^^)