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Milkshape DTS Exporter Plus LOD Unique Name Assignment Display

by Joseph McCants McLeod Jr · in Game Design and Creative Issues · 06/18/2013 (2:27 am) · 3 replies

When using Milkshape 3D, Torque ShowTool Pro or T3D, only one group will display with the DTS Exporter Plus. The regular DTS Exporter, doesn't seem to individualize the animation sequences. Here are four links to screen shots.

http://compuworldonline.net/Milkshape%20DTS%20Plus%20Export%20Issue%2001.jpg

http://compuworldonline.net/Milkshape%20DTS%20Plus%20Export%20Issue%2002.jpg

http://compuworldonline.net/Milkshape%20DTS%20Plus%20Export%20Issue%2003.jpg

http://compuworldonline.net/Milkshape%20DTS%20Plus%20Export%20Issue%2004.jpg

About the author

University of South Carolina Art Major, The Citadel Math Major, Midlands Technical College Computer Technology and Application Programming Major

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#1
06/18/2013 (7:44 am)
Ops wrong thread... Sorry.
#2
06/21/2013 (2:35 am)
Thank you I'll work towards those changes. I used the obj import in Milkshape, didn't actually export from blender that I remember. Not all blender savvy yet. Tips on splitting animations in dts plus export. I thought that was what I was doing by key framing and then naming the sequences. Is that my misunderstanding. I was following 3D Game Programming All in One 3rd Edition Chap 14.
#3
06/21/2013 (5:19 am)
"Tips on splitting animations in dts plus export. I thought that was what I was doing by key framing and then naming the sequences. Is that my misunderstanding. I was following 3D Game Programming All in One 3rd Edition Chap 14. "

Yes that is correct, but never forget that if you rescale a model you might end up with useless dsq files and might have to do a new export(just like you did).

Else you will end up with a model looking like a teleportation experiment gone wrong(twisted up side down and inside out etc.).