Game Development Community

Multi-threading in TGE?

by Edward Smith · in Torque Game Engine · 10/14/2003 (10:40 pm) · 1 replies

I was just wondering if the TGE was threaded, to work with more then one CPU, so its 'one-to-many' or 'many-to-many' and not 'many-to-one'?

#1
10/15/2003 (6:38 am)
The problem is that due to a need for simulation coherency, Torque can't readily farm processing out to threads. Anything is liable to access anything else, and if the proper update order isn't maintained, the simulation tends to go nuts.