why I can see the edge of polygon of dts model in TGEA?
by Ji Xinyu · in Torque 3D Beginner · 06/14/2013 (6:41 pm) · 3 replies
Hi,who can give me some help?I have made a warehouse with 3ds max.The exported file is in dts format.The length of the warehouse is 90m and the width of the warehouse is 60m.when I load the warehouse into TGEA,I found that I can see the edge of polygon of the model.why?what should I do to solve this problem?the screenshot as follow:


thanks


thanks
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#2
Ron
06/14/2013 (9:07 pm)
This is because the model has a bad UV projection. If you are using 3DS Max, you can add an edit uv modifier and correct the problem. Honestly though, by looking at your model, you probably did a booleen operation to make windows, this did oddball stuff to the polys once you sent it to T3D. I really should do a proper tutorial on how to contruct walls and windows, boolean operations are not the right approach for low poly. You are better off using lines, drawing your walls, draw where you want the windows, attach the lines together, and extruding it to create your facade. It's a 3DS Max issue.... has been for years.Ron
#3
If you preview render before export you should catch this before it even hits the game unless Autodesk has changed the renderer.
06/15/2013 (6:15 am)
Yeah - I've also fixed this by selecting those faces and using the "unify normals" button.If you preview render before export you should catch this before it even hits the game unless Autodesk has changed the renderer.
Torque Owner Hewster
Hewsoft
If your using T3D try exporting as .dae (use open collada plugin)
github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools
I only use the dts exporter for player models, as I sometimes get odd smoothing when exporting static models as dts.
hth,
Hewster