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Game Engines & Games

by Josh Noland · in General Discussion · 06/10/2013 (1:27 am) · 21 replies

Hello,

My name is Josh Noland AKA "Murkanator" before I say anything else I will say this.. Who I am, is NO one special. I do not possess a high level set of skills for a specific thing, Yet I possess a set of skills that cross the board for video game development.

After thousands of hours.. literally of research and reading, two things made themselves standout with video game development. #1 Who is in charge of a game being developed and its vision, this is extremely important to any game.. And #2 Loyalty to the idea and the conviction to it for a team.

Out of what i just stated one word means the most hands down for a "Video Games" Development "Conviction". Let me take a page out of the dictionary here.. A Firmly held belief or opinion..

Over the last 5 years i have been shut down by people willing to boldly challenge my ideas and try to take the lead, only to lead my teams into a nothing happens EVER oblivion.

I finally got old enough and snapped like James Cameron "HMFC Google it" leading me to T3D. At first it was always friends and lets collaborate our ideas yay!.. guess what I finally grew up and found a engine that "Deserves" its time in the sun.

I am friends with new industry leaders that pray i get "ONE" chance to truly lead a project without 12 year old questioners of my direction. I will be clear here.. I am 31 years old born and bread into game consoles older than my age. I am committed to making hopefully at least 1 game before i die its been my dream since i can remember anything prior to it.

So i ask this community! who wants to know my secrets to making the best game ever, and who wants to be there when some of our own teammate's choose to turn on us.. it is gonna happen and it cant be stopped..

All i Hope for with this community is just a tiny bit of faith and willingness to hear me out :)

I can honestly say with this engine I KNOW how to build a game that will rock the world :D

I need a TorqueScript Knowledgeable Coder, a Modeler familiar with T3D, And a Opinionated Cut Scene Editor/MOCAP guy which i can help with on custom MOCAP implements..

If you just read all of what i said you have two paths in front of you.. Troll me which i am sure this community would frown upon... OR join me and help to make the best PC game ever, who knows once its done maybe we could cross platform :)

P.S. I have played and beaten over 500,000 video games can you say that with full confidence? We all keep things from other people but this one time i WILL be honest openly to whoever reads this post.. and please do not ask me about a specific level in a specific video game from 10 years ago.. cause honestly i would not remember unless the controller is in my hands.. I am less memory and more my hands :) but it is pretty sad i tracked it over all these years LOL


Murkanator


About the author

I have worked with Source, Hero Engine, And now Torque 3D, i have 15 years of exp. with special effects, CGI, and game development. im dedicated and extremely motivated. Murk

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#1
06/10/2013 (5:40 am)
....making the best game ever, and who wants to be there when some of our own teammate's choose to turn on us.. it is gonna happen and it cant be stopped..

been there, happend - doesn`t have to repeat


However 1 thing makes me curious
what would be theme of da game
it is obvious its going to be aimed mocap control + occculus rift = VR here we are
so modernday/ ancient ages/ horror/ scifi?...
so whats it about, ye i know how to lift the curtain without actually lifting it oO

about myself
29
CET Based (Europe)
3D (Hobby)Artist
carrer: no special things done as in no released game
Engines: tasted UDK/ idTech 1-4/ unity/ Cube (yaa taht sauerbraten thing) & T3D

specialities
HighDetail Sculpting - Zbrush(got a pro license, burns a neat hole)
Low/ Highpoly Modelling - Blender (ye i know but hey free updates & bugs)

regarding T3D - just picked it up this year
so far i was able to get most stuff done

Before we get to some kind of - hey bro lets get in brotouch thing
just collect some replys and see what fits best
anf give some info about ur game
#2
06/10/2013 (5:55 am)
Very passionate post. Love the enthusiasm. I have a quick question. You mention the desire to have a C# coder. Have you implemented C# into T3D or are you using another product that has added it?
#3
06/10/2013 (6:01 am)
unless Im wrong, the only implementation of C# into T3D is DotNetTorque. If there is another, id be interested in seeing this.
#4
06/10/2013 (1:40 pm)
@Michael and Paul

well to be honest i wrote this post extremely tired as far as the code reference is concerned, I should have stated someone familiar with torque code ;)

@J0linar

I am setting out to make a co-op game with a lot of changes away from the normal co-op setup. things like a actual story line that is pretty good for a start lol, also i been rolling around the idea of of doing 8-16 player co-op where the story splits the group up into teams at times to give more replay value.

Sci-Fi themed future where teleportation has been solved yet doesnt work for long distances so the need for space ships is still key to get into range of a planet. the focus being on a planet yet the ships for nice cut scenes ;)

Oh and i really really want to bring back the flak cannon in a whole new way seeing how it is the number 1 gun out there according to the game magazines. how could ya not love that gun lol
#5
06/10/2013 (1:51 pm)
Ah, ok. I updated your post for you, then. It now says TorqueScript instead of C#.
#6
06/10/2013 (1:58 pm)
Thanks Michael, Been looking quite heavily into the Scripts and i gotta say its simple, elegant and quite understandable for a guy like me. I have made some changes to it here and there and gotten the desired results from the alterations.

I guess sometimes its all about how it is laid out :) Thanks to a prior post of Richards and Steves i was able to get main menu music working. i could have just copied and pasted but i actually took the time to try and understand the scripting made a big difference :)

#7
06/10/2013 (2:02 pm)
@Josh
ye that wakes my interest

so we talking explore unknown worlds where no madman has gone before
ye kinda like that

skype:
-------- removed
if u wish to get in contact to sort out
your crewman

regarding cutscenes
might be able to get stuff such as that done aswell

anyways am there
beam me up
#8
06/10/2013 (3:55 pm)
@J0linar wow dude you got mad skills thanks for all the info ;)


Murk
#9
06/11/2013 (6:36 am)
I feel your pain. I have friends that want to help, but when I give them something to do I end up waiting literally years for them to finally admit that they aren't going to do what I gave them. In the mean time the project stalls and dies because I gave them a vital task and the project can't proceed until it's done. I'm 45 and I still haven't learned my lesson on this front.

At least I don't have people questioning my ideas and vision.

<spelling nazi>"Bred"</spelling nazi> I am of German descent after all....
#10
06/11/2013 (12:23 pm)
@Richard
friends - u should never do a project with a friend
thats at least what i learned

thing is at the end
there are positions to fill when it comes to a developement team
and if you got so called friends
the main structure is already ruined
as everyone wants to express his ideas and whatsoever
but in reality - it can`t work that way

there should be a vision a idea
and then u get the ppl where everyone has a task
thats it
sounds simple i know and from experience i know that it is not that easy
my advice even if you are older
quit working with friends
and start somethin with ppl that know their place
#11
06/11/2013 (12:39 pm)
Quote:friends - u should never do a project with a friend
Quoted for truth. I've learned this lesson the hard way, several times. I'll not enter a business arrangement or development project with friends or family. It either dies early or results in irritation.
#12
06/11/2013 (12:58 pm)
Yeah, my problem wasn't in keeping to the right direction - I'm pretty hard-headed and I can sell a group on a vision so that wasn't an issue. Younger groups probably see this issue more often.

The problem I had was just maintaining momentum in the team. Friends "helping" you with a project just don't see it as important. My friend's wife actually said "is this helping to pay for my car?" My answer was "if we ever finish it, it might. If we never finish it I guarantee it won't." Needless to say....

The best way to ensure that a business arrangement with friends or family goes smoothly is to hash out a very tightly binding contract. Most of the time this results in the friend/family member realizing that they don't want to be a part of things up front and saves the hassle of untangling it later. If the deal goes through you know all parties are invested and serious. Either way, it's a win.
#13
06/11/2013 (11:05 pm)
Hey guys i am catching up atm but i wanted to state a special thank you before i read the rest of the posts, to Richard... I got a little misty eyed there brotha somehow i knew i had this connection with you even though we had never spoken prior to this...

If i know anything at all, i know this, it is up to us to change our futures we cannot wait on the friends we chose to make it happen.. yet we do not want to be a dick to our friends... and we also as good human being's wish to not treat employee's as material items either so we first chose friends...

Its a double bladed sword i know and it's horrible to be let down. if i can say anything at all it would be this bro. never give up on your dreams.. its harder to quit them then it is your friends sure it hurts like hell at first and takes far more time then we EVER thought it would to move on.

But if fate has shown me anything at all in this life it was i was destined to be here right now and be working on a new project within THIS community :)


Murk
#14
06/11/2013 (11:09 pm)
onto the next posts with a smile on my face id talk to J0linar but i do not have to we are working together now and i am still blown away every 60 seconds it would seem by his ability's :D

@ Michael fuck dude i am misty eyed again LOL you guys get it period i do not know what else to say aside from i am soo glad i am here now. i feel somewhat worthless at times since i joined everyone here is smarter than i am and i am not used to admitting that fun fact...

For the first time i think i truly realized what i was put here to do thanks to this community. i have a wicked passion for writing the story and i did not even know i had it until now. Working with J0linar has opened my eyes.

i ran a brand new synopsis past some people i trust and some people that actually mean something in the game world and was shocked to hear the reply was constantly the same.... WHEN CAN I BUY A COPY OF THAT GAME! lol


Murk
#15
06/11/2013 (11:30 pm)
I am a risk taker i do not believe in being surrounded by paranoia if someone was willing to steal a idea of mine i just can not see myself being mad about it. More so i will state that we should be more like that as a people and as the human race its a natural evolution for us or at least it should be.

So based on the amount of shear good human spirit and the good souls in this community i will share my idea for my game openly now :)

My new friends i give you my games Synopsis minus the title for random outsider domain reasons..

My Game is based on the stories of a future mercenary group hired by connection industries to handle a contract they took to find out why transmissions on the prison planet Exile have ceased to transmit back to Earth. To go from Earth to Exile is a 50 year trip in stasis on a spaceship that travels at a sub level of light speed.

Even with great advances with technology such as sub level light speed and teleportation these new technology's have limits still such as teleportation is limited in distance. Teleport too far and you come out as meat jelly on the other side if you catch my meaning...

The game will be based on a alternate reality triggered by a spy among the mercenary team. when the team comes out of stasis everything will appear normal the mission as usual but it is not, not at all....

Upon teleporting down to the planet things instantly feel off for the team. A member of the team goes missing quickly in a unexplained way. there seems to be a lack of people/species over all at first based on what the team witness's upon arrival. As the players travel farther and farther into the story line things become more and more desperate.

As the story progress's little things start to make the overall puzzle seem clearer.. this is NOT the Exile they thought they were arriving on. Contact based virus tech has been deployed on the world and weapons are similar in tech but not known to them at all.

Can you get the team off the planet? or be buried in the mysteries of Exile


P.S. I hope reading my Synopsis makes you all inspired for a story such as mine and inspires you to work on your own stories as well. Seems to me stories mean everything to the human race.. without them we got a whole lot of nothing to do with our lives.

Murk



#16
06/12/2013 (1:43 am)
quick question about spheres, i made a sphere in max and got the texture like i want it but when i bring it into T3D after adding the texture to material.cs its not wrapped around the sphere like i want it to be. what am i missing?
#17
07/08/2013 (12:44 pm)
500,000 games at 1 game per day is 1,369 years or 1 game an hour every hour = 57 years.

You are one old man! Dang vampires!
#18
07/08/2013 (3:24 pm)
Who said anything about 1 game per day or even 1 per hour? I jumped around a LOT lol. When I started, I was 2 years old not the best attention span at the time. But the old man kept records on what I had played. I just picked up where he left off when I was 16.

There is NO mathematical equation for this so no point in trying to figure it out lol. All about buying licenses now instead of renting games yup I said "renting games" anyone remember those days? going to a actual building instead of opening a laptop lol.


Murk

P.S. I am a vampire on some level up all night & sleep a fraction of the day lol
#19
07/10/2013 (10:28 am)
Not saying you couldn't or didn't do it, just saying that is quite a feat so bravo!

I miss the days of renting games or at least when it was harder to get games. It forced a longer attention span from the players. It also weeded out a lot of crap though much the commercial studios put out a lot of crap.

Do not get me wrong, I love the access indies have now to players but it is much like the android and iphone market, so much garbage you have a slim chance of ever being seen.
#20
07/10/2013 (11:55 am)
The harder it is to make a game the better the quality, since the less skilled get sorted out a lot, but you also have very few games and have to wait a long time.
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