Game Development Community

Weapon Firing Animations

by Travis Vroman · in General Discussion · 10/14/2003 (6:33 pm) · 3 replies

Hi, I've got a desert eagle into my game, and so far I have managed to animate the gun so that it moves slightly when not firing. The question is, how would I go about animating the firing sequence? Should I make a seperate dts and call that on firing? And if so, how would I code this in. My thanks in advance.

-Barzahd

#1
10/14/2003 (8:20 pm)
No, place all of your sequences within the DTS file when you export. You will need the following sequences (that the engine will find and use automatically I beleive):
activate
deactivate
reload
fire
#2
10/15/2003 (6:41 pm)
Ok, now I have thi question. I'm using Milkshape 3d, so how do I do the sequences in that? Is there something somebody can link me to or describe how to do this?

Thanks,

-Barzahd
#3
10/16/2003 (9:15 am)
GarageGames has a link to the Milkshape docs which is found in their documentation section of the site.