Game Development Community

A new Torque constructor for Torque 3D?

by Dennis Lamers · in Torque 3D Beginner · 06/07/2013 (7:20 am) · 7 replies

Hey all,

Will there ever be a new constructor for Torque 3D? I can remember that the old Torque Constructor was developed for Torque Game Engine and Advanced, but can no longer be used in Torque 3D as of the removal of .dif interiors. Which is now .dae format. Or has someone else already made a .dae exporter for Torque Constructor?

Please let me know,

Waves,
Dennis

#1
06/07/2013 (7:29 am)
It's called Blender! Weeeeeee

Seriously tho, Blender, Google Sketchup any free 3d modeling software can be used.
(Be careful with Sketchup tho, it's not game-optimized I've heard you can get a plug-in to make it more game-optimized but still not quite perfect)
#2
06/07/2013 (8:17 am)
Constructor was designed to build .DIF files - old tech no longer in the engine. Since COLLADA is supported now just model your objects in any package that exports COLLADA files and drop 'em right in.
#3
06/07/2013 (9:41 am)
Just switch to blender, there is no real other free alternative, it may be pain to learn first, but you will be happier with it in the long term.
#5
06/07/2013 (10:30 am)
nice video
shows what can be accomplished when u get used to the sketch tool

it would be interesting to explore this a bit more

#6
06/07/2013 (1:56 pm)
Remember, you can change the texture, so it does not have to be that ugly, so you can also test what textures would fit.
But for high quality game ready stuff you will not get around using a complex modeling program, because todays standards are very high.
#7
06/07/2013 (2:11 pm)
well Duion
thats all sound and clear however
i would never try to build the whole level with the sketchtool
either way i have to admit i just scratched its surface
with some practice u could actually create some good looking stuff with it but
so far my interest is more
in howto
get other stuff done
and am pretty close
regarding Blender to T3D - characters and animated models with collsion
think doors! as example
got it figured out more or less
(hierachy is the key)
just have to reread some stuff about the boundingbox

how funny it is that u actually define its size in the player datablock
(for me it is but hey it seems to have its adavantages)
and yes before the question comes
i will do a howto
might even make a video