Game Development Community

Upgraded RPG Engine to MIT 3.0...

by Kevin Mitchell · in Torque 3D Professional · 06/06/2013 (7:53 pm) · 3 replies

Code works but good god none of my art is working. Also did the trees get removed from MIT? Have not looked at the full template but I'm really thinking of remaking the full template from empty. Might be less full of orange colors and no materials across the sky...

Anyone else get a ton of graphics NOM NOM?

#1
06/07/2013 (1:35 pm)
I should really stop posting these half sleep... I don't even know what that last sentence meant...
#2
06/08/2013 (12:23 am)
Kevin,

Any issues you have with trees and art probably have a lot to with directory structure. I know SEVERAL of the game core files were moved in 3.0 so you have to reflect that in the materials and DSO files.

Whatever directory things were created in, they have to be copied into the same directory by name and location. I have found this to be the biggest bane of my existence as an 'art pack guy'. People just don't get that everything added to a level (art wise) needs to be standard across the board.

Just a thought....

Ron
#3
06/08/2013 (3:41 am)
Maybe someone can write a nice script to solve that, something like:
"if filename not found in specified directory, then search for filename in the whole art directory and if found, ask if path can be replaced with the new one and if filename also changed, search for identical files in size"

Most complicated it becomes with already done mission files, because if you only change the folders a little, you will have to remember what you changed and then replace all file paths by hand, ok you can autoreplace many with one click, but still complicated.