LITURGICAL NOOB AHEAD you've been warned!
by Charley Shadetree · in Torque Game Builder · 06/05/2013 (11:22 am) · 9 replies
Greetings everyone, I just joined up acupulla days ago. I am really stoked about using T2D! it looks ossum. Anyway, I have never successfully created a real game before. I'm an artist who loves gaming and computers, mostly I do Dadaism and surrealist abstract expressionism objects with things like spray paint, junkyard appliances, even living dirt sculptures. Frustratingly, I can't even dip my big toe in the water because I don't know where to find the pool!XD I'm used to D.I.Y., doing everything by hand, cutting paper with tiny knives and mixing egg whites with colored dust to make tempera paint. I think the last time I issued text commands to a computer was in elementary school on an APPLE ][. Not long after that, I built things that resembled games using ver. 1.0 of an application called Hyper Studio, which was intended for presentation media. I alienated my peers in high school with GIFs and camcorder claymation, but the takeaway is: aside from art, I ain't gotta clue.
Getting to the point, for the last five years I've been drawing pixel people and things in MS paint. It started out as a time wank, but soon it became apparent that I had a real project on my hands, with hundreds of characters and objects. About two years ago, I downloaded GameMaker onto a wheezing and well-traveled tower, complete with funny smell and scavenged CRT monitor. I knew what I was doing was stupid and foolhardy. I drove that poor machine like a rented mule; my lust for breathing the life of animation into my little sprites was too intoxicating. The video card on this thing was designed to just barely run Office XP. Until that point, I had never seen a computer really break, or a hard drive fail, but it actually CAUGHT ON FIRE. Amongst a great many other things, I literally lost THOUSANDS of frames of animation, each one a hand-rendered bitmap, amounting to many wasted months. I'll spare you the intimate details of the subsequent grief and abject despair, I'm sure you all have had similar lost work accidents, and I've subjected you good people to enough already. Understand, I never at any point gave up on the project. I saved up for a contemporary device- I use windows 7 now and back up everything like a normal person.
In summary, 5 years in-I have a mountain of artwork and a science fiction novel, zero programming skills, and apparently no idea how to use this app. The 'getting started' video actually made me dizzy and the documentation seems to be incomplete, but that's probably my fault somehow. Where should I start? Recommended reading anyone? Is this the application for me? Is the beginner forum too advanced? Is there a 'naive' section? Thank you for reading this.
Getting to the point, for the last five years I've been drawing pixel people and things in MS paint. It started out as a time wank, but soon it became apparent that I had a real project on my hands, with hundreds of characters and objects. About two years ago, I downloaded GameMaker onto a wheezing and well-traveled tower, complete with funny smell and scavenged CRT monitor. I knew what I was doing was stupid and foolhardy. I drove that poor machine like a rented mule; my lust for breathing the life of animation into my little sprites was too intoxicating. The video card on this thing was designed to just barely run Office XP. Until that point, I had never seen a computer really break, or a hard drive fail, but it actually CAUGHT ON FIRE. Amongst a great many other things, I literally lost THOUSANDS of frames of animation, each one a hand-rendered bitmap, amounting to many wasted months. I'll spare you the intimate details of the subsequent grief and abject despair, I'm sure you all have had similar lost work accidents, and I've subjected you good people to enough already. Understand, I never at any point gave up on the project. I saved up for a contemporary device- I use windows 7 now and back up everything like a normal person.
In summary, 5 years in-I have a mountain of artwork and a science fiction novel, zero programming skills, and apparently no idea how to use this app. The 'getting started' video actually made me dizzy and the documentation seems to be incomplete, but that's probably my fault somehow. Where should I start? Recommended reading anyone? Is this the application for me? Is the beginner forum too advanced? Is there a 'naive' section? Thank you for reading this.
About the author
D.B.A. Shadetree Kraftworks: bohemian artist compound/inner-city haven for lost dogs.
Recent Threads
#2
1.What is the best way for an infant like myself to go about learning TorqueScipt?
2.Is a comprehensive manual for the builder application available without the full version?
3. The Fish Tutorial is only one page long, then obviously just stops, like pages are missing. Maybe a bug on my end.
4. when using the builder application, the mouse arrow graphic manifests itself where the actual business end isn't!
I'm definitely gonna reach out to someone like Cactus or Nitrome, but I wanna get something proper together first for a decent presentation.
thanks for your help, more to come soon.
06/05/2013 (1:57 pm)
Thanks! I'll try it. Yeah, just loading bitmap assets was somehow daft to the project. And yes, I'm eager to learn some programming-I've always considered it a gap in my education. 1.What is the best way for an infant like myself to go about learning TorqueScipt?
2.Is a comprehensive manual for the builder application available without the full version?
3. The Fish Tutorial is only one page long, then obviously just stops, like pages are missing. Maybe a bug on my end.
4. when using the builder application, the mouse arrow graphic manifests itself where the actual business end isn't!
I'm definitely gonna reach out to someone like Cactus or Nitrome, but I wanna get something proper together first for a decent presentation.
thanks for your help, more to come soon.
#3
1. Read. Read code code. That's my mantra. It's simple, but it really does work.
Read the documentation pertaining to the subject, which would be TorqueScript Overview and TorqueScript Syntax.
Read code that is provided, starting with the simple examples we provide. When I say "read code", do not just skim it. Really analyze what each line does.
The last step consists of writing code. Do NOT copy/paste code if you are learning the language for the first time. Knowledge really sinks in when you are writing each character by hand, even if you are writing the same line of code from one file to another. Start off with something simple, like trying to duplicate the SpriteToy. Write the module definition and script files from scratch so you get used to the syntax, object creation, asset assignment, and debugging errors.
Once you are comfortable with simple stuff, you should try writing your own code or implementing a resource someone else has provided.
Trust me, "Read. Read Code. Code" works!
2. The legacy editor only has very basic documentation on the editor itself. iTorque 2D has more comprehensive documentation, which has shared knowledge. Torque 2D MIT has no editor yet.
3. Please provide a link to the documentation you are reading.
4. Can you elaborate a little more, please?
06/06/2013 (5:44 am)
Are you using Torque 2D MIT or legacy Torque 2D (aka Torque Game Builder)? The legacy version has the editor, but that is no longer supported. Torque 2D MIT has no editor (yet), but it is the latest and greatest of the engine tech. T2D MIT does have a "sandbox" interface, but it's not an editor.1. Read. Read code code. That's my mantra. It's simple, but it really does work.
Read the documentation pertaining to the subject, which would be TorqueScript Overview and TorqueScript Syntax.
Read code that is provided, starting with the simple examples we provide. When I say "read code", do not just skim it. Really analyze what each line does.
The last step consists of writing code. Do NOT copy/paste code if you are learning the language for the first time. Knowledge really sinks in when you are writing each character by hand, even if you are writing the same line of code from one file to another. Start off with something simple, like trying to duplicate the SpriteToy. Write the module definition and script files from scratch so you get used to the syntax, object creation, asset assignment, and debugging errors.
Once you are comfortable with simple stuff, you should try writing your own code or implementing a resource someone else has provided.
Trust me, "Read. Read Code. Code" works!
2. The legacy editor only has very basic documentation on the editor itself. iTorque 2D has more comprehensive documentation, which has shared knowledge. Torque 2D MIT has no editor yet.
3. Please provide a link to the documentation you are reading.
4. Can you elaborate a little more, please?
#4
06/06/2013 (8:27 am)
Quote:The last step consists of writing code. Do NOT copy/paste code if you are learning the language for the first time. Knowledge really sinks in when you are writing each character by hand, even if you are writing the same line of code from one file to another.Emphasized for emphasis. This cannot be emphatically emphasized enough!!!!
#5
06/06/2013 (8:51 am)
YES! No more blundering ahead wildly. I won't be writing code until I've done alot more research/studying. The studio is mad busy this morning-hopefully, I'll get a chance to work on it tonight- and then I try to elucidate further my various confusions, and also probably have more questions. Dudes, I truly appreciate yr helps. I'm excited to share my journey with the project here!
#6
@Charley - Happy to help. We're excited to see our community growing and the new projects being shared.
06/06/2013 (8:56 am)
@Richard =)@Charley - Happy to help. We're excited to see our community growing and the new projects being shared.
#7
dunno howta post link here:p
ok, the mouse thing- you guys must have a terminology for this kinda bug/phenomeon/thing: When using the builder, the mouse arrow on the screen isn't really where it is. Whatever you want to click on you have to click like, an inch to the left of it, say. Does that make sense? It's like an invisible shadow cast by the graphic of the mouse arrow. I guess if i hadn't been determined enough to use it, I might not of noticed the cursor working at all. and-I'm using Torque Game Builder 1.7.6., is that version adequate?
I suppose it bears mentioning that my design is a a side-scrolling RPG hack-n-slasher, with detailed sword-play, some platforming and very complex character development. yes, I know that's crazy for a greenhorn dev to try and pull off, but I'm gonna give it a shot anyway, all I got is time.
And I'm definitely going to build some vastly simpler tiny games to learn on.
*should I change the file types of my images since the project doesn't like .bmp?
I think that's all for now. tanks.
06/06/2013 (3:51 pm)
@Michael- here's the fish tutorial doc I was talking about; I can only view the first page, it's so weird- http://docs.garagegames.com/tgb/official/dunno howta post link here:p
ok, the mouse thing- you guys must have a terminology for this kinda bug/phenomeon/thing: When using the builder, the mouse arrow on the screen isn't really where it is. Whatever you want to click on you have to click like, an inch to the left of it, say. Does that make sense? It's like an invisible shadow cast by the graphic of the mouse arrow. I guess if i hadn't been determined enough to use it, I might not of noticed the cursor working at all. and-I'm using Torque Game Builder 1.7.6., is that version adequate?
I suppose it bears mentioning that my design is a a side-scrolling RPG hack-n-slasher, with detailed sword-play, some platforming and very complex character development. yes, I know that's crazy for a greenhorn dev to try and pull off, but I'm gonna give it a shot anyway, all I got is time.
And I'm definitely going to build some vastly simpler tiny games to learn on.
*should I change the file types of my images since the project doesn't like .bmp?
I think that's all for now. tanks.
#8
When I visit the fish game tutorial, I see seven parts. They are all separate pages. Maybe your browser isn't showing the sections?
06/06/2013 (3:55 pm)
Ah, ok. I'm moving this to the Torque Game Builder forum then. That's the legacy engine. The latest version is 1.8. I'm fairly certain I fixed the mouse offset bug for 1.8. When I visit the fish game tutorial, I see seven parts. They are all separate pages. Maybe your browser isn't showing the sections?
#9
O.K. that's my bad, Wow, I didn't expand the menu all the way. Now I see the pages. Sorry, Mike.
Alright, I'm off to make my fish game, and to salve my bright red ass. :D
06/07/2013 (11:30 pm)
10-4 will update. I use Chrome to browse. Tried to view said doc in internet explorer, also no dice. God, even the latest version makes me want to claw my eyes out, bless their hearts. O.K. that's my bad, Wow, I didn't expand the menu all the way. Now I see the pages. Sorry, Mike.
Alright, I'm off to make my fish game, and to salve my bright red ass. :D
Torque Owner Richard Ranft
Roostertail Games