Game Development Community

Committee Meeting: 06/04/2013

by Charlie Patterson · in Torque 2D Professional · 06/04/2013 (1:29 pm) · 4 replies

What was done and discussions

Last week we tried to keep up with more pull requests and issues. As stated the week before, we need to move these before making any major changes to the dev branch (don't want pull request conflicts for contributors who have been waiting!). Hopefully this week we can post a notice of merging the Big Stuff (docs, e.g.) and then merge it in.

We looked over the official 3.0 milestone post before release. We'd like to have one post that doesn't change around every other week, and there are some possible news items we are waiting to settle before posting.

We talked about Paul's GFX port (iOS and OSX) a bit.

No one would be surprised that we feel we can have spine, leap, and new docs. There is also a branch for standard callbacks, 64-bit, GFX, etc. We'd like to work out a solution to using Physics Editor as a natural part of the pipeline. Etc.

We hope to create a mailing list for those who are interested in staying "involved and in the loop" on projects going on. While a forum post is an OK way to do this -- and even allows a thread per topic -- it isn't as easy or quick to throw around ideas.

Next week

So the plan for the week is to try and get a bit more community communications circling, possibly with a mailing list and specifically on the subjects of:

* Physics Editor in the pipeline
* Common stumbling blocks to contributing, if any
* Best way to communicate, in your opinion
* Plea for Youtube channel content.
* Plea for info on any games in progress

Perhaps revamp the Google+ group for T2D.

#1
06/06/2013 (1:26 am)
Thanks as always for the post Charlie.

Sounds like a plan.

I have to agree communication is a bit of an issue, I'm just a guilty as I haven't worked out the best way of starting to circulate my (in progress) port of the Whack-A-Mole tutorial (other commitments are slowing it down a little unfortunately). However I do hope to release both binaries and a video along side the source and doc for the tutorial which may help with the YouTube content.
#2
06/07/2013 (4:37 pm)
Hi @Gavin. That sounds sweet! More tutorials is always good. When you get that, we can put it on the official wiki, too!

Meanwhile, if you have a pic or two you wanna show off, we are working on a Google+ "feed" to keep a Torque2D "stream of consciousness." That should be up soon. Maybe it isn't the final answer, frankly, but we are playing with things so everyone can peek in and see what's going on.

#3
06/10/2013 (4:47 am)
@Charlie Sounds good. I'll sort out a couple of pics and put them up somewhere (possibly Google+ if it's up). The actual code bit is nearly done now, just needs some clean up and refactoring and then just the doc bit to do.
#4
08/03/2013 (7:30 pm)
@Gavin, any progress? <evil grin>