Prelight and Blender
by Dave Potter · in pureLIGHT · 05/26/2013 (9:02 am) · 6 replies
Does anybody know how to get these 2 products working together?
I am using the latest versions of both (ie Blender 2.67 and Prelight 3.6.6.17613), but Prelight doesn't seem to be able to parse the exported Collada files from Blender; it says it contains no lights or meshes....
I have seen some very old posts regarding using an exporter for .ase files instead, but the linked exporter doesn't work with the latest Blender. I am a bit disappointed as the Purelight gunf says quite clearly that it works with Blender.
Any options would be helpful, eg if someone could point me to a version of Blender that works, or to an exporter (either Collada or ASE) that works, and I would be very grateful.
Thanks
I am using the latest versions of both (ie Blender 2.67 and Prelight 3.6.6.17613), but Prelight doesn't seem to be able to parse the exported Collada files from Blender; it says it contains no lights or meshes....
I have seen some very old posts regarding using an exporter for .ase files instead, but the linked exporter doesn't work with the latest Blender. I am a bit disappointed as the Purelight gunf says quite clearly that it works with Blender.
Any options would be helpful, eg if someone could point me to a version of Blender that works, or to an exporter (either Collada or ASE) that works, and I would be very grateful.
Thanks
About the author
Having another go at this game dev thing
#2
05/30/2013 (8:49 am)
Sorry for the late reply here. Could you send one of the collada mesh files to support@purelighttech.com and we can take a look at why it isn't importing in correctly.
#3
As an aside, I found that exporting to Prelight from Blender 2.67a as DirectX format (.x) works, however this format doesn't seem to support lights or multiple materials. Not a major problem as I can add the lights manually in Purelight, or use object light meshes, however the single material only issue does cause me a fair amount of extra gfx work.
Still, it would be great if the COLLADA issue could be looked at.
Regards,
05/30/2013 (9:12 am)
No problem Thomas. Mail has been sent.As an aside, I found that exporting to Prelight from Blender 2.67a as DirectX format (.x) works, however this format doesn't seem to support lights or multiple materials. Not a major problem as I can add the lights manually in Purelight, or use object light meshes, however the single material only issue does cause me a fair amount of extra gfx work.
Still, it would be great if the COLLADA issue could be looked at.
Regards,
#4
So I sent it to info@purelighttech.com - I hope you can pick it up from there. If not let me know.
05/30/2013 (11:47 am)
Thomas, it seems that email address is no longer valid....So I sent it to info@purelighttech.com - I hope you can pick it up from there. If not let me know.
#5
05/31/2013 (7:45 am)
Could you resend it to support@purelighttech.com? We've fixed the issue on our end.
#6
05/31/2013 (8:35 am)
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