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by Unlisted · in Torque 3D Professional · 05/23/2013 (8:03 pm) · 7 replies

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  • #2
    05/23/2013 (11:08 pm)
    It's best to use as few materials as possible to keep draw calls at a minimum but the engine doesn't have any arbitrary material limit as far as I'm aware.

    And there are several people interested in T3D having IFL support. That'd be a great resource.
    #3
    05/24/2013 (7:46 am)
    ": By the way if anyone is interested in how I implemented the IFL system into Torque 3.0 again, I will post a resource for you."

    interested.may be last year i saw a post by michael hall( or somebody else) who successfully added IFL back to t3d 1.2

    if so then he can provided more info on it.
    #4
    05/24/2013 (10:17 am)
    Please, do post the IFL resource been looking to use that system again.
    #5
    05/24/2013 (12:44 pm)
    Is using the alpha mask with alpha treshhold not an option?
    #7
    06/12/2013 (2:58 pm)
    You wouldn't happen to have PostFx on would you? A friend of mine reported some transparency problems with it on. Also any update on that IFL resource ?