Importing TEXTURED models to T3D issue [SOLVED]
by Ozi · in Torque 3D Beginner · 05/21/2013 (8:10 pm) · 5 replies
Ok, so I know this question is asked a lot and I have googled and searched everywhere but nothing is working so far.
Right now, I am using Blender (I also have 3DS Max 2012, but I am a noob with Autodesk) and I export my model as a .dae (COLLADA). Right now, the model is a simple cube for testing purposes.
The issue is not the object itself, but the textures. I import the object into T3D and it shows up perfectly fine. The only issue is that no texture is on the cube itself, and I am not sure why. I have followed tons of tutorials and searched all over the forum but I am still not sure what I am doing wrong.
Am I adding the textures incorrectly in Blender 2.67a? Or am I missing a step when I import and/or export? Someone please help, and ask questions if you have any.
I can port to .3ds and use 3DS MAX if that will help with anything.
Thanks.
[SOLVED]
Follow this tut:
http://www.youtube.com/watch?feature=player_embedded&v=FI859_0-rrU
Right now, I am using Blender (I also have 3DS Max 2012, but I am a noob with Autodesk) and I export my model as a .dae (COLLADA). Right now, the model is a simple cube for testing purposes.
The issue is not the object itself, but the textures. I import the object into T3D and it shows up perfectly fine. The only issue is that no texture is on the cube itself, and I am not sure why. I have followed tons of tutorials and searched all over the forum but I am still not sure what I am doing wrong.
Am I adding the textures incorrectly in Blender 2.67a? Or am I missing a step when I import and/or export? Someone please help, and ask questions if you have any.
I can port to .3ds and use 3DS MAX if that will help with anything.
Thanks.
[SOLVED]
Follow this tut:
http://www.youtube.com/watch?feature=player_embedded&v=FI859_0-rrU
#2
is there any plan of steering committee for that?
05/22/2013 (2:07 am)
" will be fixed very soon."is there any plan of steering committee for that?
#3
While exporting check on the left site, there is a panel, by default there is only "copy textures" selected, so he just copies them, you have to test the other settings like "include material textures" or "include uv textures" not sure what it was, but one of them worked.
You can also open the .dae file with notepad or source code editor to see what is in there, just make a search for your filepath, if it does not appear in the file, it has not been set. If it is set correctly in the file but does not work ingame, then it is a bug.
05/22/2013 (2:36 am)
I always add the textures with the materials editor, but there is also an option in the blender collada exporter to export the texture path also.While exporting check on the left site, there is a panel, by default there is only "copy textures" selected, so he just copies them, you have to test the other settings like "include material textures" or "include uv textures" not sure what it was, but one of them worked.
You can also open the .dae file with notepad or source code editor to see what is in there, just make a search for your filepath, if it does not appear in the file, it has not been set. If it is set correctly in the file but does not work ingame, then it is a bug.
#4
@Ron I'm not exactly sure what you mean by point your materials in the right place and then save it.
It's weird, I have a material.cs file and a .dts file after I export the collada but nothing works. I even tried adding that .cs material file to the diffues map of the cube but "no material" shoes on the cube, and in weird places, not on each face.
05/22/2013 (4:38 am)
@Duion I tried it and it didn't work. I tried adding a UVMAP and then I tried using the one of the default textures that comes with the materials but still nothing.@Ron I'm not exactly sure what you mean by point your materials in the right place and then save it.
It's weird, I have a material.cs file and a .dts file after I export the collada but nothing works. I even tried adding that .cs material file to the diffues map of the cube but "no material" shoes on the cube, and in weird places, not on each face.
#5
I guess I haven't been adding the UV textures correctly in the materials tab of Blender this whole time.
It is working perfectly now, thanks a ton for replying guys.
This TUT is a life saver
www.youtube.com/watch?feature=player_embedded&v=FI859_0-rrU
Image now i.imgur.com/1qr2nNt.png
05/22/2013 (5:14 am)
MY WHOLE LIFE HAS BEEN A LIE.I guess I haven't been adding the UV textures correctly in the materials tab of Blender this whole time.
It is working perfectly now, thanks a ton for replying guys.
This TUT is a life saver
www.youtube.com/watch?feature=player_embedded&v=FI859_0-rrU
Image now i.imgur.com/1qr2nNt.png
Associate Ron Kapaun
3tdstudios.com
Texture paths are hard coded. It is a fault of both the Collada importer and the T3D material editor. Anyway, this basically means you need to import your model.
Open the material editor, point your textures in the right place, save the material and you should be ok. This is a known issue and with luck, will be fixed very soon. If you want to distribute your models, then you have to ensure that the directory structure remains the same. Otherwise, you get the orange "missing texture" issue again.
Ron