Game Development Community

Committee Meeting: 05/14/2013

by Charlie Patterson · in Torque 2D Professional · 05/18/2013 (7:27 am) · 0 replies

Today's theme is "sailing along."

Not much new to report. Work is continuing on Leap, Spine, Docs, Callbacks, Community chats, Bug Fixes... Stuff for a 3.0 release.

We discussed possibly fixing a few inconsistencies in the SimObject. You can not get "id" or "name" as a static field (%myObject.id). There seems to be no good reason. It would also be nice, but more iffy, to "fix" the variables for "classes" or is it "namespaces". There is currently a getClassName which returns "SimObject" but a getClassNamespace which returns the script-based user-defined namespace. The latter (class namespace) can also be set and retrieved through the static field... "class". Heh.

We hope to spend a little more time this week introducing these concepts (still not set in stone) to the forums.