Game Development Community

.

by Unlisted · in Torque 3D Professional · 05/15/2013 (2:56 pm) · 24 replies

.

About the author

Recent Threads

  • .
  • .
  • .
  • .
  • .
  • Page«First 1 2 Next»
    #21
    05/15/2013 (11:23 pm)
    That is a really cool retro look, looking forward to seeing what you do with it.
    #22
    05/16/2013 (12:56 am)
    Glad to see this is working.

    It would be nice to extend the material editor to allow setting of filter modes on a per-material basis. My change is heavy-handed in that it disables texture filtering for most materials (the terrain and lighting systems still use Linear/Aniso filtering).

    There are also several filter modes beyond None/Linear/Aniso that exist in the engine but aren't being used. I haven't looked at them in enough detail to see what they do but who knows, they could be useful to someone.
    #23
    05/16/2013 (7:38 am)
    If I'm not mistaken, can't you set the filter controls with a custom material, instead of having to make changes to the engine?
    #24
    06/08/2014 (11:56 am)
    I took advantage of your advices and changed the designation parts in the engine. Now it looks wonderful when affects items that I transfer. For it thank you very much. BUT! Sky-box (this only applies to Cube Maps, materials) basic-clouds, terrain, and many other objects, as before, there is no clarity of pixels. I really need help urgently fix it.
    PS Thanks in advance to everyone for your help.
    Page«First 1 2 Next»