Committee Meeting Notes: 05/13/2013
by David Wyand · in Torque 3D Beginner · 05/15/2013 (10:14 am) · 5 replies
Torque 3D 3.0 was launched on May 9, 2013. Blog: www.garagegames.com/community/blogs/view/22271
Discussed during meeting:
Discussed during meeting:
- T3D v4.0 release plan. Modular templates. Very documentation and tutorial heavy.
- Reworking the GitHub wiki to better organise it.
- Making use of GitHub pages.
- Rewriting the online T3D docs to bring them up to date and likely moving them over to GitHub. Still lots of references there to T3D 1.2.
- Being able to handle community submitted assets.
- Oculus Rift specific template.
- Hydra Ryder Rift demo work.
About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
Also, on the web side, think resource library... art, code, sound etc that we control as a group.... each of these assets will have a 'standard' format that will allow them to be treated as 'modules' for your custom template in the project manager. It's going to be an interesting time. We have already had a few people wanting to submit stuff, this way you can pick and chose without the core engine download getting bloated by 'extra content'. I see this as a cool way to do rapid prototyping. Say you are making a 3rd person space shooter. Download the engine, download the 3rd person camera pack, download a set of art assets that fit, download soundFx and music.... create a new project and include your downloaded assets. Build your game..... no extra code, no fuss. Now, you can still put in custom stuff and handle that the usual way.... but the core stuff is already set by your project template.
Ron
05/15/2013 (3:48 pm)
Art, Ai stuff, game logic, etc..... Basically the plan is to make the engine more modular overall. Therefore, keeping code and assets that are not used by your game type out of the template. That way you don't have a ton of code etc that you will never touch. A better way to say it would be 'custom templating'. Also, on the web side, think resource library... art, code, sound etc that we control as a group.... each of these assets will have a 'standard' format that will allow them to be treated as 'modules' for your custom template in the project manager. It's going to be an interesting time. We have already had a few people wanting to submit stuff, this way you can pick and chose without the core engine download getting bloated by 'extra content'. I see this as a cool way to do rapid prototyping. Say you are making a 3rd person space shooter. Download the engine, download the 3rd person camera pack, download a set of art assets that fit, download soundFx and music.... create a new project and include your downloaded assets. Build your game..... no extra code, no fuss. Now, you can still put in custom stuff and handle that the usual way.... but the core stuff is already set by your project template.
Ron
#4
I really would like to see a section here for free user submitted art, that can be downloaded, because free art assets from others sites are mostly useless, because they have not been build for gamedesign or build for the Torque-engine.
I would like to submit some assets from time to time under CC-BY license, so it will be similar to the MIT-license with no restrictions, just include a credit file.
And I believe other artists here also have some trash on their hard drive they no longer use, but one man's trash is the others man's treasure, maybe some will submit it for others to play with.
05/18/2013 (4:50 pm)
So will there be a section for user submitted art?I really would like to see a section here for free user submitted art, that can be downloaded, because free art assets from others sites are mostly useless, because they have not been build for gamedesign or build for the Torque-engine.
I would like to submit some assets from time to time under CC-BY license, so it will be similar to the MIT-license with no restrictions, just include a credit file.
And I believe other artists here also have some trash on their hard drive they no longer use, but one man's trash is the others man's treasure, maybe some will submit it for others to play with.
#5
05/18/2013 (6:41 pm)
Great idea.. It sound like it would work pretty easy as well. On the ai side is there anything planned to add a ai editor?
Torque Owner Daniel Buckmaster
T3D Steering Committee