Game Development Community

T3D tutorials en masse

by Lukas Joergensen · in Torque 3D Professional · 05/13/2013 (11:50 pm) · 49 replies

This is a list of available T3D tutorials!

The almighty documentation

Installing / setting up
Downloading T3D from GitHub and compiling projects etc.
Coding:
All tutorials that primarily covers working in C++
Scripting:
All tutorials that primarily covers working in TorqueScript
Object design
World design
All tutorials covering designing art for T3D, importing it and placing it in the world
Terrain tutorials
Tutorials on how to create terrains for T3D, and how to export/import terrains
Create-a-game tutorials
Full-blown game tutorials
Shader tutorials
Why?
I've always thought that there is not enough focus on the plenty of tutorials you'll find here and there. It should really be highlighted more: "Oi! Torque3D has tutorials" it sets a high barrier that these tutorials are so hard to find aswell.
So here is a central place to find these tutorials.

Wanna help?
Submit a tutorial in the comments or if you've went through one of the tutorials then leave a rating and a "user-level" estimation in the comments, that would be a great help!

Special terms:
Explanation of some of the terms used in the list
Tags:
--------------------------------------------------------
Resource: This tag means that the link points to a resource rather than a tutorial, which means that to learn anything from it you will have to read through the comments.
TGE: This tag means that the link points to a tutorial that is for the older version "Torque Game Engine" rather than T3D.
TGEA: This tag means that the link points to a tutorial that is for the older version "Torque Game Engine Advanced" rather than T3D.
Professional: This tag means the tutorial is made by professionals, that were probably paid for it.
Video: This tag means the tutorial is a video tutorial.
x-part: This tag means the tutorial is split up into x seperate parts.
#21
08/14/2013 (6:20 pm)
@Lukas,
I added a link to this list in the links list under "Gems & Tutorials". I see no reason to duplicate the awesome work you have done here. This is a good list.
#22
01/05/2014 (7:41 pm)
Link "Plant modeling tutorial(video) by Ron Kapaun level: Beginner" is dead.
#23
01/06/2014 (1:36 am)
@Nils Eikelenboom

the site says

<SITE OFFLINE>

3TD STUDIOS MANAGEMENT

So perhaps it will be back later on :o)

#24
01/06/2014 (4:15 am)
I think Ron is pulling everything tbh, he is also pulling his art packs from WLE.com and GG.com.

He did ask a while back if someone else would host the tutorials, I haven't heard from anyone.
#25
02/06/2014 (5:30 am)
I don't think I need Ron's plant tut hihi, just pointing out it might be good to clean up this list once in a while.
That's all :)
#26
02/06/2014 (8:45 am)
I'll always be keeping this up-to-date, I was just hoping that someone had actually followed up on Ron's offer to host the tutorials :)
But some time has passed I think you are right it is about time to remove it completely.
#27
02/06/2014 (9:03 am)
I have hosted an unofficial version of the T3D documentation here. The GG guys are very busy and I don't know what sort of hoop jumping would be required to get these updated live on the official site, it is easier for me to maintain them from home this way.

If you see inaccurate information please contact me via richard@roostertailgames.com or service@roostertailgames.com.

I will try to get this synced back to the doc repo on GitHub shortly. At the moment the only difference should be the RTS Prototype article - I've expanded and clarified a little.
#28
02/09/2014 (1:57 pm)
@Richard, this version of the documentation seems to have a better format and if it's more up-to-date then it would make sense to link to it instead.

If you stop hosting the documentation, please notify me so I can change the link again :)
#29
04/02/2014 (12:44 pm)
Updated with Liman3D tutorials
#30
04/02/2014 (2:03 pm)
Updated with GameClay tutorials
#31
04/07/2014 (6:27 pm)
This site is great. Out of date, but still great. I reckon it's probably still valuable but with a warning.
#32
04/09/2014 (10:26 pm)
@dB, it was a little hard to place but it's added now!
#33
05/01/2014 (10:47 pm)
Updated with terrain tutorials from me, Dan Webb and Jakob Dankovchik.
#34
08/23/2014 (4:17 am)
For the record, t3d-bones is at beginner level. If you count scripting as beginner.

EDIT: Also, damage and destruction deserves its own spot on the list.

EDIT: And doxygen documentation could go on there?
#35
09/06/2014 (10:06 am)
Anyone know of a good player/character model/export/import tutorial? That would be a very valuable contribution....
#36
09/23/2014 (10:48 pm)
@dB doxygen is 404'd

@Richard the best I've been able to find is one for animated models and not specifically characters.
#37
09/23/2014 (10:51 pm)
Updated with new object creation tutorials and removed the TorqueScript eBook because of 404.
#38
01/25/2015 (1:13 pm)
From Robert Fritzen

www.phantomdev.net/staff/phantom139/public/RFT3DGuide_PREV.pdf

[Part 1] Designing a FPS - Intro
www.garagegames.com/community/resources/view/21135

[Part 2] Designing a FPS - The Hud, and it's Importance
www.garagegames.com/community/resources/view/21151

[Part 3] Designing a FPS - Weapons, Ammunition, and Actions
www.garagegames.com/community/resources/view/21152

[Part 4-a] Designing a FPS - Singleplayer
www.garagegames.com/community/resources/view/21290
#39
01/25/2015 (2:07 pm)
@johxz Thanks! I added them to the list.
#40
01/28/2015 (8:43 pm)
@Lukas you left behind from Robert Fritzen

The Ultimate Guide to Torque 3D Preview Torque 3D 3.5.1
www.phantomdev.net/staff/phantom139/public/RFT3DGuide_PREV.pdf
Good guide, 7 complete chapters. level beginner

From Steve Acaster
Simple FPS Tutorial (T3D 1.1 beta3) This version applies to actual Torque3D?

Port One - Level Creation
www.garagegames.com/community/resources/view/20829

Part Two: custom art scripts for a semiauto weapon
www.garagegames.com/community/resources/view/20833

Part Three: custom art scripts for a fullauto weapon
www.garagegames.com/community/resources/view/20834

Part Four: custom scripts for sharing the paricles, FX and audio of these two weapons
www.garagegames.com/community/resources/view/20835

Part Five: custom server scripts for firing the weapons
www.garagegames.com/community/resources/view/20836

Part Six: custom Player script
www.garagegames.com/community/resources/view/20837

Part Seven: custom gameType and testing our custom scripts
www.garagegames.com/community/resources/view/20838

Part Eight: Custom Ai Bot
www.garagegames.com/community/resources/view/20839

Part Nine: Simple Ai Combat Scripts
www.garagegames.com/community/resources/view/20840

Part Ten: Simple Pathed Ai
www.garagegames.com/community/resources/view/20841

Part Eleven: GamePlay, Challenge, Variation and Set-Pieces
www.garagegames.com/community/resources/view/20844

Part Twelve: Finale
www.garagegames.com/community/resources/view/20847

from "Game Engine Reviews"
Makehuman to Torque3d Basics
www.youtube.com/watch?v=STKq2LE4gdc