Randomizing weapon animations (resolved)
by 000 · in Torque 3D Beginner · 05/13/2013 (8:19 pm) · 0 replies
I have a weapon with multiple animations for the same sequence that I'd like to randomize through via stateShapeSequence, similar to setActionThreads getRandom. I did some searching and couldn't find any similar references, if anyone has a suggestion I'd be appreciative.
EDIT: I've resolved this by setting up additional States; Active > Ready > Fire > PostFire > Ready2 > Fire2 > and so on. Not random, but gives the effect I want (diversity in animation).
EDIT: I've resolved this by setting up additional States; Active > Ready > Fire > PostFire > Ready2 > Fire2 > and so on. Not random, but gives the effect I want (diversity in animation).