Why are my textures so big and blurry?
by Ozi · in Torque 3D Beginner · 05/11/2013 (11:24 am) · 34 replies
I see everyone else terrain textures and theyre nice and everything. I made my texture, even with the detail map, and it turns out bigger than it is meant to be, hence making it blurry.
I am at 512x512 for my textures. If I try to lower the count on Torque, it ends up looking worse.
Some pictures to help out.
http://i.imgur.com/wPtRxAs.png
http://i.imgur.com/y8hlV0T.png
I am at 512x512 for my textures. If I try to lower the count on Torque, it ends up looking worse.
Some pictures to help out.
http://i.imgur.com/wPtRxAs.png
http://i.imgur.com/y8hlV0T.png
#22
This is the default full template with the sand texture.
http://i.imgur.com/YgoydNT.png
I believe it is a bug because it is completely blurry and what not. I even deleted, the detail texture after taking a screen shot and nothing changed at all. I reloaded the texture and still the same thing.
It is either a bug, or a graphics card issue. My card is onboard. Would that have caused the texture issue?
05/12/2013 (1:38 pm)
@LukasThis is the default full template with the sand texture.
http://i.imgur.com/YgoydNT.png
I believe it is a bug because it is completely blurry and what not. I even deleted, the detail texture after taking a screen shot and nothing changed at all. I reloaded the texture and still the same thing.
It is either a bug, or a graphics card issue. My card is onboard. Would that have caused the texture issue?
#23
05/12/2013 (1:39 pm)
I also did play with the settings, but it seems that no matter what I change on the detail settings (or any other setting except for the Diffuse one) nothing happens. AT ALL.
#26
05/12/2013 (2:16 pm)
I'm not sure about the name but he's talking about a text document called "console" which is in your project folder.
#27
wasn't sure which language to put it in since I couldn't find TorqueScript or a .cs link.
05/12/2013 (2:18 pm)
http://pastebin.com/nw6WBDHcwasn't sure which language to put it in since I couldn't find TorqueScript or a .cs link.
#28
05/12/2013 (2:26 pm)
Are you using an onboard graphics card? This may be it and even if not, you will not have much fun with such old onboard graphics.
#29
05/12/2013 (2:29 pm)
Yeah, they are onboard. Intel G31/33/Q31. Definetly not the best. Hopefully it is just a console error so I don't have to spend money on a new graphics card (though I will have to sooner or later)
#30
My graphics card supports PixelShaders v3 your only support v2.
Does anybody know if v3 is required?
And this:
Otherwise it looks pretty much the same as my own console.log
05/12/2013 (3:28 pm)
Unfortunately, I'm not much of a GFX wizard. So perhaps someone else would be better to shed some light at this, but this is what popped into my eyes:My graphics card supports PixelShaders v3 your only support v2.
Does anybody know if v3 is required?
And this:
Attempting to create GFX device: Intel(R) G33/G31 Express Chipset Family (D3D9) [\.\DISPLAY1] Device created, setting adapter and enumerating modes Failed to create hardware device, trying mixed device Failed to create mixed mode device, trying software device
Otherwise it looks pretty much the same as my own console.log
#31
PRAISE THE LORD.
I guess it was my graphics card. I rummaged through some old pc parts and found a dusty 8400GS.
Hooked it up and voila, it works fine!
http://i.imgur.com/MNboPCd.png
http://i.imgur.com/PDcSDo1.jpg
http://i.imgur.com/u6GjTWv.jpg
Thank you everyone that replied, I really appreciate it.
Now time to get a new graphics card xD
05/12/2013 (4:39 pm)
@LukasPRAISE THE LORD.
I guess it was my graphics card. I rummaged through some old pc parts and found a dusty 8400GS.
Hooked it up and voila, it works fine!
http://i.imgur.com/MNboPCd.png
http://i.imgur.com/PDcSDo1.jpg
http://i.imgur.com/u6GjTWv.jpg
Thank you everyone that replied, I really appreciate it.
Now time to get a new graphics card xD
#32
05/13/2013 (7:35 am)
Whoa ... that's some green! o_O
#33
05/13/2013 (9:51 am)
I think he will realize later, that grass does not look like neon green bubbles...
#34
They're meant to look like that. That's what I was arriving for. Its also a custom texture not a default one.
05/13/2013 (10:30 am)
@DuionThey're meant to look like that. That's what I was arriving for. Its also a custom texture not a default one.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
On this picture he isn't standing that far away.
@Ozi
Try creating a build based on the "Full" template and see if the terrains that comes with the templates is working.
That way you would know for sure if it's a bug in the engine or not.