Game Development Community

Committee Meeting: 05/07/2013

by Charlie Patterson · in Torque 2D Professional · 05/07/2013 (10:09 pm) · 0 replies

James' 64bit branch was added and the discussion thread on it was appended. We just need a few people to use it while programming to vet it out a bit.

Mich is working on a "Skill Share" tutorial. Skill Share is a site that has tutorials for many things, including games.

The Leap controller demo is ready. However, since the interface is under change (still) one can't be quite sure what will change.

A spine repo with art examples is being worked out. A couple of issues to be worked out are blending (walk with legs but also pull back a bow with a different animation) and direct manipulation (IK based on programmer tweaks)

Several bugs have been discovered so they are being looked into. These include the particle player and composite sprite.

A more official callback system is being worked on for T2D. Currently, C++ code just calls execute( "onAddToScene", argc, argv). Yuck. Hard to document and a little too base.