Committee Meeting: 04/30/2013
by Charlie Patterson · in Torque 2D Professional · 04/30/2013 (9:21 pm) · 0 replies
Android Kickstarter: We spent the first 15 minutes venting on the failure of the Android Kickstarter. Any celebrity will tell you that it takes years to become an overnight success. T2Ds time will come.
Behavior input/output parameters are a new feature from the 3 Step Studio project. They will be added to the docs.
Toybox Clutter. We plan to clean out the toybox as it is getting too big. Many toys will either be consolidated or removed. Meanwhile, there is the beginning of a "modeless" tools list, so it doesn't take over the center of the screen.
The joints toy is becoming a "teaser game" just like the Deathball, Truck, and Aquarium toys. Think Incredible Machine lite.
Documentation architecture will be moved to "origin" soon and we will enlist the community, as well as ourselves, to update the docs. In the future, one will be able to contribute to general reference material, or function docs just by adding regular doxygen style docs to the code. (No more string comments which then require a recompile, run of the engine, and doxygen on the special output.)
We will work on cleaning up the callback references as well. These need to be documented and made easier to call from within the engine. (no more executef)
We hope to also have a few meetings with the T3D committee to share plans and experiences.
Behavior input/output parameters are a new feature from the 3 Step Studio project. They will be added to the docs.
Toybox Clutter. We plan to clean out the toybox as it is getting too big. Many toys will either be consolidated or removed. Meanwhile, there is the beginning of a "modeless" tools list, so it doesn't take over the center of the screen.
The joints toy is becoming a "teaser game" just like the Deathball, Truck, and Aquarium toys. Think Incredible Machine lite.
Documentation architecture will be moved to "origin" soon and we will enlist the community, as well as ourselves, to update the docs. In the future, one will be able to contribute to general reference material, or function docs just by adding regular doxygen style docs to the code. (No more string comments which then require a recompile, run of the engine, and doxygen on the special output.)
We will work on cleaning up the callback references as well. These need to be documented and made easier to call from within the engine. (no more executef)
We hope to also have a few meetings with the T3D committee to share plans and experiences.