Game Development Community

A T3D educational initiative

by Lukas Joergensen · in Torque 3D Professional · 04/28/2013 (1:54 pm) · 3 replies

To throw it out here, I love helping other people.
I've always wanted to throw a teaching session at my University where I'd teach other students how to create a game using T3D, especially now that T3D is MIT licensed which lowers the barrier of entry.

My biggest issue is, I have no idea how to go about it. Essentially, how is the best way to teach other people how to make a game?
Also I don't have a simple starting point or a simple tutorial to go from. Granted I do have a simple tutorial but it's pretty short.

So, I came up with this idea of creating a "T3D-Teacher starter kit" with some material in it that could help people start voluntary teaching initiatives around the world.
I think it would be a great way to start spreading the word of T3D, and lure some students into our T3D-web-of-awesomeness. T3D is a open source movement now and it is up to us, the developers to launch voluntary events like this.

So, is anyone in on creating a kit like this? Any help is appreciated! Ideas, art assets, tutorials, concepts, advice or whatever you feel you can pitch in with.

What I would imagine that a T3D-Teacher starter kit contains (lets abbreviate it to TSK):
  • Flyers, and other promotional stuff
  • Teachers guide
  • Students guide
  • How-to-teach guide
  • Ad-hoc templates for the base-projects
  • FAQ
What do you think?

#1
04/29/2013 (10:34 pm)
Lukas,

I will have to dig around a bit in my older files but, I believe there were older 1.2 based resources that covered what you were asking about. Let me see if I can find them. If so I will send them to you via email. Obviously, they will have to be updated but, it's a starting point.

Ron
#2
04/29/2013 (10:43 pm)
Love the idea. I need to get T3D running on my machine and will see how I can contribute.
#3
04/30/2013 (12:12 am)
@Ron that'd be great!
Tbh, I think I can easily rewrite my tutorials so they could be used for this. The main issue is the teacher's guide I think, would be great to hear from someone with teaching experience on what teachingmethods works best, for these kinds of projects.
E.g. passive vs active teaching, directional vs experimental teaching etc.