A T3D educational initiative
by Lukas Joergensen · in Torque 3D Professional · 04/28/2013 (1:54 pm) · 3 replies
To throw it out here, I love helping other people.
I've always wanted to throw a teaching session at my University where I'd teach other students how to create a game using T3D, especially now that T3D is MIT licensed which lowers the barrier of entry.
My biggest issue is, I have no idea how to go about it. Essentially, how is the best way to teach other people how to make a game?
Also I don't have a simple starting point or a simple tutorial to go from. Granted I do have a simple tutorial but it's pretty short.
So, I came up with this idea of creating a "T3D-Teacher starter kit" with some material in it that could help people start voluntary teaching initiatives around the world.
I think it would be a great way to start spreading the word of T3D, and lure some students into our T3D-web-of-awesomeness. T3D is a open source movement now and it is up to us, the developers to launch voluntary events like this.
So, is anyone in on creating a kit like this? Any help is appreciated! Ideas, art assets, tutorials, concepts, advice or whatever you feel you can pitch in with.
What I would imagine that a T3D-Teacher starter kit contains (lets abbreviate it to TSK):
I've always wanted to throw a teaching session at my University where I'd teach other students how to create a game using T3D, especially now that T3D is MIT licensed which lowers the barrier of entry.
My biggest issue is, I have no idea how to go about it. Essentially, how is the best way to teach other people how to make a game?
Also I don't have a simple starting point or a simple tutorial to go from. Granted I do have a simple tutorial but it's pretty short.
So, I came up with this idea of creating a "T3D-Teacher starter kit" with some material in it that could help people start voluntary teaching initiatives around the world.
I think it would be a great way to start spreading the word of T3D, and lure some students into our T3D-web-of-awesomeness. T3D is a open source movement now and it is up to us, the developers to launch voluntary events like this.
So, is anyone in on creating a kit like this? Any help is appreciated! Ideas, art assets, tutorials, concepts, advice or whatever you feel you can pitch in with.
What I would imagine that a T3D-Teacher starter kit contains (lets abbreviate it to TSK):
- Flyers, and other promotional stuff
- Teachers guide
- Students guide
- How-to-teach guide
- Ad-hoc templates for the base-projects
- FAQ
About the author
IPS Bundle available at: https://www.winterleafentertainment.com/Products/IPS.aspx
#2
04/29/2013 (10:43 pm)
Love the idea. I need to get T3D running on my machine and will see how I can contribute.
#3
Tbh, I think I can easily rewrite my tutorials so they could be used for this. The main issue is the teacher's guide I think, would be great to hear from someone with teaching experience on what teachingmethods works best, for these kinds of projects.
E.g. passive vs active teaching, directional vs experimental teaching etc.
04/30/2013 (12:12 am)
@Ron that'd be great!Tbh, I think I can easily rewrite my tutorials so they could be used for this. The main issue is the teacher's guide I think, would be great to hear from someone with teaching experience on what teachingmethods works best, for these kinds of projects.
E.g. passive vs active teaching, directional vs experimental teaching etc.
Associate Ron Kapaun
3tdstudios.com
I will have to dig around a bit in my older files but, I believe there were older 1.2 based resources that covered what you were asking about. Let me see if I can find them. If so I will send them to you via email. Obviously, they will have to be updated but, it's a starting point.
Ron