Game Development Community

World editor and physics objects question

by Ronald J Nelson · in Torque 3D Professional · 04/26/2013 (8:37 pm) · 1 replies

I just had a couple quick question I was hoping someone would save me some time digging on.

1. When in world editor mode, are there any functions for the physics objects that are still active like processTick?

#1
04/27/2013 (11:37 am)
OK disregard my request. I figured it out with an onslaught of console log entries. ProcessTick and UpdateMove are the winners.