Bug I think in ShapeImage.cpp
by Vince Gee · in Torque 3D Professional · 04/16/2013 (5:21 am) · 4 replies
Is it me, or having two definitions of correctMuzzleVector in the init persists is bad?
Around line 689
I'm assuming one of the definitions should go? Or am I wrong?
Around line 689
addField( "correctMuzzleVector", TypeBool, Offset(correctMuzzleVector, ShapeBaseImageData),
"@brief Flag to adjust the aiming vector to the eye's LOS point.\n\n"
"@see ShapeBase::getMuzzleVector()" );
addField( "correctMuzzleVector", TypeBool, Offset(correctMuzzleVector, ShapeBaseImageData),
"@brief Flag to adjust the aiming vector to the eye's LOS point when in 1st person view.\n\n"
"@see ShapeBase::getMuzzleVector()" );I'm assuming one of the definitions should go? Or am I wrong?
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#2
04/16/2013 (8:04 am)
Definitely looks like a bug.
#4
And so has Richard. lol
04/16/2013 (8:32 am)
Seen this before: www.garagegames.com/community/forums/viewthread/131893And so has Richard. lol
Torque Owner Richard Ranft
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