Torque2D ShowOff();
by practicing01 · in Torque 2D Beginner · 04/11/2013 (2:13 am) · 50 replies
ITT: We make T2D look good. T3D has a show-off thread, I think it's time we did too!
Latest Vid:
Latest Vid:
#2
I know it's not much in the way of showing off, but here's a little bit of the platformer I'm putting together for a friend. This was all made in about three days of work on and off.
I'm really impressed with how fast T2D let me put this together! It's really refreshing to not have to worry about art - just add SceneObjects, give them a size, and turn on OOBB debugging :P. And the physics!
04/12/2013 (5:46 pm)
Cool idea, and nice video!I know it's not much in the way of showing off, but here's a little bit of the platformer I'm putting together for a friend. This was all made in about three days of work on and off.
I'm really impressed with how fast T2D let me put this together! It's really refreshing to not have to worry about art - just add SceneObjects, give them a size, and turn on OOBB debugging :P. And the physics!
#3
Here's my latest little bit of experimentation as I slowly prototype my way towards a game. :P
04/15/2013 (4:07 am)
Here's my latest little bit of experimentation as I slowly prototype my way towards a game. :P
#4
Art is placeholder and Ai is not really started yet.
05/26/2013 (8:43 pm)
This is a little game I'm slowly working towards. The next big thing is deciding how to handle collision when islands and other objects are added.Art is placeholder and Ai is not really started yet.
#6
Here is a small test on isometric view I did this weekend.
Sorry for the video quality, not as good as I'd expected. :/
08/26/2013 (7:32 am)
Hey everybody !!Here is a small test on isometric view I did this weekend.
Sorry for the video quality, not as good as I'd expected. :/
#7
08/26/2013 (7:39 am)
That is amazing Lou! More!
#8
Yes, I will try to improve this little projet. I have got lots of idea :)
I just need to found a way to improve the fps rate :/. There is a lot of thing to get moving ;).
08/26/2013 (8:01 am)
Hey !! Thanks a lot Michael ;).Yes, I will try to improve this little projet. I have got lots of idea :)
I just need to found a way to improve the fps rate :/. There is a lot of thing to get moving ;).
#9
08/27/2013 (6:18 pm)
That looks really cool! Maybe I should share a bit of what I've been working on soon :P
#11
www.kickstarter.com/projects/788534271/breed-monsters-pc-timing-based-strategy-g...
Really thankful for all the support on these forums, wouldn't have been able to get this far without you guys.
12/09/2013 (9:06 pm)
I'm finally ready to show this here, just actually launched a Kickstarter for the game today:www.kickstarter.com/projects/788534271/breed-monsters-pc-timing-based-strategy-g...
Really thankful for all the support on these forums, wouldn't have been able to get this far without you guys.
#12
Big thanks to the posters of the "Exposing C++ Classes" sticky.
01/21/2014 (6:48 am)
Felt like using opengl for 3d within t2d, I nearly copy/pasta'd the shapevector class. You can check out the code in this commit: https://github.com/practicing01/Torque2D/commit/8286f3cc0b2eb86dd76737546419759d342bbb1fBig thanks to the posters of the "Exposing C++ Classes" sticky.
#14
03/13/2014 (5:09 am)
Simple game Qbies (free on google play). Three posts in a row from me; help T2D gain publicity with interesting things folks :).
#15
03/13/2014 (6:54 am)
That's pretty nifty!
#16
03/13/2014 (6:54 am)
<Thanks, slow forums....>
#17
03/18/2014 (10:48 am)
I know it doesn't get a lot of comments, but thanks for showing off your work with T2D practicing. Now that web support is in the repo, we can even look at hosting some free, example games like Qbies for people to try out in the browser as well. Exciting times ahead!
#18
GitHub link
03/19/2014 (8:26 am)
My contribution. You will have to watch in HD since the particles are kinda hard to see at first:GitHub link
#20
03/22/2014 (8:19 am)
Wow. You are onto something there practicing01. That's a really cool concept.
Employee Michael Perry
ZombieShortbus