Committee Meeting: 04/09/2013
by Charlie Patterson · in Torque 2D Professional · 04/10/2013 (4:27 pm) · 0 replies
Old Business
Mich
made new asset videos and a new blog covering the last few weeks of progress
Charlie
Created a new git home page (hopefully friendly and more brief)
Worked on upgrading T2D/TorqueScript References (with Doxygen)
Some evangelism on Reddit
Getting involved in the "pull request" queue
Simon
Finished Joints Reference
Watching the forums and responding to questions
Action Items
Mich
Going to collect stats on T2D now - downloads/docs read/etc
Test the doxygen "input directory" process. Make sure "external docs" can be included.
Follow up on some code reviews in the "pull request" queue (gridcontrol/glkit math)
Create a "proof of concept" of the new editor on paper
leap motion integration
read up on advanced Qt
Charlie
Compare T3D docs with T2D and bring over some improved ideas
Possibly upgrade behavior tutorial based on new behavior style in Deathball toy
Continue watching pull requests and responding
Simon
Look into upgrading or documenting the zip capabilities of T2D
watching forums and responding as often as possible
Hone up on Qt
Create a joints-based physics toy
Mich
made new asset videos and a new blog covering the last few weeks of progress
Charlie
Created a new git home page (hopefully friendly and more brief)
Worked on upgrading T2D/TorqueScript References (with Doxygen)
Some evangelism on Reddit
Getting involved in the "pull request" queue
Simon
Finished Joints Reference
Watching the forums and responding to questions
Action Items
Mich
Going to collect stats on T2D now - downloads/docs read/etc
Test the doxygen "input directory" process. Make sure "external docs" can be included.
Follow up on some code reviews in the "pull request" queue (gridcontrol/glkit math)
Create a "proof of concept" of the new editor on paper
leap motion integration
read up on advanced Qt
Charlie
Compare T3D docs with T2D and bring over some improved ideas
Possibly upgrade behavior tutorial based on new behavior style in Deathball toy
Continue watching pull requests and responding
Simon
Look into upgrading or documenting the zip capabilities of T2D
watching forums and responding as often as possible
Hone up on Qt
Create a joints-based physics toy