iTorque 1.6 Unusable
by Andrew Deters · in iTorque 2D · 04/08/2013 (7:33 pm) · 8 replies
First I would like to say I know that iTorque is unsupported. That being said I would like to know if there is any way that I can even use this program any more? I don't know if there is a system requirement I am missing or if I have a setting wrong. The problem I keep having is first I can not open any projects with the editor, and second if I start a new project the editor will freeze the moment I try to change anything.
I am running OSx 10.7.5. And if this is a matter of upgrading the OS I will do that, I just have not had a reason to do it before.
I am running OSx 10.7.5. And if this is a matter of upgrading the OS I will do that, I just have not had a reason to do it before.
#2
04/11/2013 (3:42 pm)
I have tried re-downloading it, I will try the rebuilding soon. Thanks for the advice.
#3
Not sure what else to do.
04/17/2013 (12:31 am)
I think I used the Disk Utility right. Then I opened the editor, clicked open project, and tried to open the project file. After siting for one sec, the editor crashed and only said iTorqueGameBuilder quit unexpectedly.Not sure what else to do.
#4
04/17/2013 (5:07 pm)
For now I am going to stick with iTorque 1.5, and just hack in the suport for iPhone 5, and the retina iPad. Thank you any way, and I hope the bumps of 1.6 get soothed out.
#5
The good news is 2.0 does look amazing!
04/18/2013 (7:44 am)
Sadly, they have moved onto 2.0 MIT so I don't expect any changes to 1.6. Odd that it works for me, but not for you. It has to be something in your system. Best of luck.The good news is 2.0 does look amazing!
#6
04/18/2013 (3:51 pm)
There will be no more updates to iTorque, all future development will be done in the new T2D MIT codebase.
#7
04/18/2013 (6:58 pm)
Thanks for nothing Scott! If you had even read my post you would know I already know that. If you are not going to offer any help don't waste my time!!!!
#8
I must say I was very disappointed in 1.6. Being a formerly very loyal Torque customer, I actually withheld upgrading from my Snow Leopard to the Lions solely because of Torque! For a whole year! But, situation forces me to upgrade. And I thought 1.6 would help me but it didn't.
Just some suggestions to Garage Games for future reference (hear ye! hear ye! free customer feedback!):
1. The goal of 1.6 should've been just a no frills, no new features version of 1.5 that works on Mountain Lion with a few bugs fixed. Customers should've been able to open their 1.5 projects and expect absolutely nothing changed. The whole purpose was to let us finish our half completed games. I would've been happy if that were the case. However, it seemed that the devs tried to incorporate new features and streamlined some code. While that may make 1.6 a better engine, it basically broke our old code. AND there was no docs on what changed, so...well...we could spend oodles of time to figure all this out OR just go back to 1.5.
2. To me, the new T2D MIT is like a completely new thing. Frankly, quite intimidating. I browsed the new docs and blogs and had to make the quick, uneducated, by the gut decision:
Do I spend more time to learn this new T2D? Or should I switch to something completely different, since I have to spend time to relearn/redo stuff anyway?
Unfortunately, me and my team have decided to jump the HTML5 bandwagon this time. I'm sure we'll have our share of cussing before we get it to iTorque level, but it might be worth it due to Multi-platform support.
Can't speak for everyone, but I'm a lazy programmer. If I have to relearn, it's gotta be worth it.
3. It's prob a psych thing, but being a paying customer of iTorque. I dunno. I kinda felt bummed when the Torque engine became open source. You know, now everybody gets for free what we used to pay for. I understand that yeah, we got to use it earlier, and I'm sure it'll benefit humankind overall but still, Bummer.
If I were marketing T2D to somebody like me, I would've gone the "It's SUper Easy!" "How to port your old game to the new T2D in 5 minutes!" "The 200+ New Features of the New T2D that make switching Totally Worth Your Time Guide!" "T2D vs our competitors: Uniwho, Game Coleslaw, and YoYo Maker. See how we crush the competition!"
And plaster these ads all over the place. Ah! You know how the Windows App Store has these banners that says "So you're an iOS dev? Let's show you how same we are! And how easy it's to switch!" Something like that.
Again much thanks to Garage Games, iTorque was our group's first platform into mobile gaming and will always hold a special place in our hearts...but...recent events have forced us to move on to other platforms.
I'll still drop by now and then. Best of luck!
04/19/2013 (1:32 am)
1.6 opens new projects fine, but it doesn't open 1.5 stuff. You'll have to manually import it, but expect bugs and weird effects.I must say I was very disappointed in 1.6. Being a formerly very loyal Torque customer, I actually withheld upgrading from my Snow Leopard to the Lions solely because of Torque! For a whole year! But, situation forces me to upgrade. And I thought 1.6 would help me but it didn't.
Just some suggestions to Garage Games for future reference (hear ye! hear ye! free customer feedback!):
1. The goal of 1.6 should've been just a no frills, no new features version of 1.5 that works on Mountain Lion with a few bugs fixed. Customers should've been able to open their 1.5 projects and expect absolutely nothing changed. The whole purpose was to let us finish our half completed games. I would've been happy if that were the case. However, it seemed that the devs tried to incorporate new features and streamlined some code. While that may make 1.6 a better engine, it basically broke our old code. AND there was no docs on what changed, so...well...we could spend oodles of time to figure all this out OR just go back to 1.5.
2. To me, the new T2D MIT is like a completely new thing. Frankly, quite intimidating. I browsed the new docs and blogs and had to make the quick, uneducated, by the gut decision:
Do I spend more time to learn this new T2D? Or should I switch to something completely different, since I have to spend time to relearn/redo stuff anyway?
Unfortunately, me and my team have decided to jump the HTML5 bandwagon this time. I'm sure we'll have our share of cussing before we get it to iTorque level, but it might be worth it due to Multi-platform support.
Can't speak for everyone, but I'm a lazy programmer. If I have to relearn, it's gotta be worth it.
3. It's prob a psych thing, but being a paying customer of iTorque. I dunno. I kinda felt bummed when the Torque engine became open source. You know, now everybody gets for free what we used to pay for. I understand that yeah, we got to use it earlier, and I'm sure it'll benefit humankind overall but still, Bummer.
If I were marketing T2D to somebody like me, I would've gone the "It's SUper Easy!" "How to port your old game to the new T2D in 5 minutes!" "The 200+ New Features of the New T2D that make switching Totally Worth Your Time Guide!" "T2D vs our competitors: Uniwho, Game Coleslaw, and YoYo Maker. See how we crush the competition!"
And plaster these ads all over the place. Ah! You know how the Windows App Store has these banners that says "So you're an iOS dev? Let's show you how same we are! And how easy it's to switch!" Something like that.
Again much thanks to Garage Games, iTorque was our group's first platform into mobile gaming and will always hold a special place in our hearts...but...recent events have forced us to move on to other platforms.
I'll still drop by now and then. Best of luck!
Torque Owner Warthog
Crude Games, LLC
I have committed to making 1.6 work although I may be in over my head. I don't know C++ and yet here I am modifying it. Yikes.