On joiner detail and greeble
by Kyrah Abattoir · in Game Design and Creative Issues · 04/08/2013 (3:50 pm) · 3 replies
This is a blogpost that was sent to me in SecondLife and i thought it brought some very interesting points about detailing in video games, but also the "detail bloat" i have seen in secondlife since a long time ago.
It also present a tool that might save some time to those who use hammer editor for mapping :)
Enjoy the reading everyone :)
www.blog.radiator.debacle.us/2012/04/on-joiner-detail-and-greeble.html
And here is also the "official" article on greeble, because why not :)
en.wikipedia.org/wiki/Greeble
It also present a tool that might save some time to those who use hammer editor for mapping :)
Enjoy the reading everyone :)
www.blog.radiator.debacle.us/2012/04/on-joiner-detail-and-greeble.html
And here is also the "official" article on greeble, because why not :)
en.wikipedia.org/wiki/Greeble
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
04/08/2013 (5:02 pm)
Apologies, i'm soo used to other forums that do it for me:)
#3
I still think they should upgrade the forums and leave an archive available for reference. But I know that Zach is probably overloaded right now anyway....
As for the article, it'd be awesome to write a script set for the editor that would generate stuff like this using the sketch tool.
04/09/2013 (8:18 am)
Yeah, it's these primitive forums - been around for ever and we don't want to upgrade because we'd lose all of this good stuff!I still think they should upgrade the forums and leave an archive available for reference. But I know that Zach is probably overloaded right now anyway....
As for the article, it'd be awesome to write a script set for the editor that would generate stuff like this using the sketch tool.
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Pretty interesting article about Joiner, though!