Game Development Community

iT2D text crashes the TGB

by Jordi Castella · in iTorque 2D · 04/02/2013 (1:49 pm) · 0 replies

Hi all,

after long time away from keyboard, i downloaded iT2D 1.6 final release.
Now i'm having a situation with text...when i drag a new text to the scene the editor crash.

Report looks as this:

Process: iTorqueGameBuilder [6417]
Path: /Applications/iTorque2D_1_6/*/iTorqueGameBuilder.app/Contents/MacOS/iTorqueGameBuilder
Identifier: com.garagegames.iTorqueGameBuilder
Version: 1.0 (1)
Code Type: X86 (Native)
Parent Process: launchd [203]

Date/Time: 2013-04-02 22:44:54.443 +0200
OS Version: Mac OS X 10.7.5 (11G63)
Report Version: 9

Interval Since Last Report: 1535017 sec
Crashes Since Last Report: 23
Per-App Interval Since Last Report: 2222 sec
Per-App Crashes Since Last Report: 19
Anonymous UUID: 1035D4B5-7CEA-412F-B2E3-5379A8AD61B6

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000fffffffd

VM Regions Near 0xfffffffd:
--> shared memory 00000000ffff0000-00000000ffff2000 [ 8K] r-x/r-x SM=SHM


Application Specific Information:
objc_msgSend() selector name: release
objc[6417]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x974e7d4b objc_msgSend + 27
1 libobjc.A.dylib 0x974eac58 (anonymous namespace)::AutoreleasePoolPage::pop(void*) + 404
2 com.apple.CoreFoundation 0x95912e05 _CFAutoreleasePoolPop + 53
3 com.apple.Foundation 0x9165ec7e __NSFireTimer + 377
4 com.apple.CoreFoundation 0x9593c2a6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
5 com.apple.CoreFoundation 0x9593bc37 __CFRunLoopDoTimer + 743
6 com.apple.CoreFoundation 0x9591acd0 __CFRunLoopRun + 1888
7 com.apple.CoreFoundation 0x9591a1dc CFRunLoopRunSpecific + 332
8 com.apple.CoreFoundation 0x9591a088 CFRunLoopRunInMode + 120
9 com.apple.HIToolbox 0x95b0e543 RunCurrentEventLoopInMode + 318
10 com.apple.HIToolbox 0x95b157d6 ReceiveNextEventCommon + 168
11 com.apple.HIToolbox 0x95b1571a BlockUntilNextEventMatchingListInMode + 88
12 com.apple.AppKit 0x96711ee8 _DPSNextEvent + 678
13 com.apple.AppKit 0x96711752 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 113
14 com.apple.AppKit 0x9670dac1 -[NSApplication run] + 911
15 com.apple.AppKit 0x9699eac5 NSApplicationMain + 1054
16 com.garagegames.iTorqueGameBuilder 0x000bcd25 start + 53

Any tip on this?

Thx in advance.