t2d Datablock is Invalid!!???
by Somesh Nanda · in Technical Issues · 03/31/2013 (9:49 pm) · 4 replies
Hi all... I'm working on the trial version of TGB 1.7.4. I've been making a game that worked fine till now...now however, once i try to add new imagemaps to my level and add them to the scene, they show on the screee but on running the game they dont show up!?? It says t2D imageMap Datablock is invalid or sth like that....please help!!!! I've gt a deadline to meet and in the last moment TGB ditches me!!! Please Help!!!???:-(
#2
I checked the the datablocks script and everything was as expected...the right filre references etc. etc.
however, it seemed that for some reason, datablock.cs.dso wasnt being updated. So i just deleted the file once and bingo! It works fine again!
Maybe look into this issue? might be a bug or sth... i still have the buggy file saved and will share any info needed..
Thanks again
04/01/2013 (11:36 pm)
@Michael- Hi, Thanks for taking time to reply. I got it fixed..i'll mention how...I checked the the datablocks script and everything was as expected...the right filre references etc. etc.
however, it seemed that for some reason, datablock.cs.dso wasnt being updated. So i just deleted the file once and bingo! It works fine again!
Maybe look into this issue? might be a bug or sth... i still have the buggy file saved and will share any info needed..
Thanks again
#3
04/02/2013 (8:01 am)
Yes, the .dso timestamp checking code was fixed in T2D MIT. In 1.7.4 your best bet would be to use the batch file provided (or Torsion) to clear out your .dso files when making changes (or disable .dso generation until you're finished tweaking).
#4
04/03/2013 (1:09 am)
Thanks all...i'll see if i can get Torsion...but fr now my game is up and working :-)...thanks again
Employee Michael Perry
ZombieShortbus