Game Development Community

Skip to frame for animations.

by Kevin Mitchell · in Torque 3D Professional · 03/31/2013 (9:28 pm) · 1 replies

Does the engine have the ability to skip to a given animation frame? If not I guess I'll jump in and tinker.

#1
04/01/2013 (3:51 am)
You can call setPosition() on the animation thread.
0.0 is the beginning, 1.0 is the end of the animation playback.
Keep in mind that cyclic animations do not have an end (1.0)