Anyone using GhostTown free version?
by Kevin Mitchell · in Artist Corner · 03/30/2013 (12:00 pm) · 12 replies
I stumbled upon this script. But when I import it into T3D it crashes instantly...
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
03/31/2013 (2:38 am)
same thing i did but I used the texture option. to auto add textures. I'll try with out that option and see if i get a crash...
#3
and the full version is actually pretty cheap
cgchan.com/suicidator/
and here is a video of the latest Version of the Suicidator City generator
03/31/2013 (7:50 am)
There is soemthing similar for Blenderand the full version is actually pretty cheap
cgchan.com/suicidator/
and here is a video of the latest Version of the Suicidator City generator
#5
04/01/2013 (3:12 pm)
I am going to have to look at Suicidator again. $15 is a darn good deal. He is also working on exporting to Unity so he should be open to work with getting it to directly export to T3D. This could save a LOT of time for city levels, and model generation.
#6
Both are good finds. The Max script has some absolutely crazy options for "high-poly" buildings.
What's bugging me a little is that they don't seem to show examples of cities built on hilly terrain - they're all built on a flat plane. No city on Earth is built on a flat plane....
04/02/2013 (7:56 am)
I was going to play with these last night but got caught up playing games again....Both are good finds. The Max script has some absolutely crazy options for "high-poly" buildings.
What's bugging me a little is that they don't seem to show examples of cities built on hilly terrain - they're all built on a flat plane. No city on Earth is built on a flat plane....
#7
04/02/2013 (8:44 am)
I thought the same thing but since the buildings are generated from the planes I was thinking of morphing some and see what happens with a curved mesh
#9
I'll try to remember to test out the Blender script tonight.
04/02/2013 (12:52 pm)
Sweet, Britt! Thanks for that test - basically, create arbitrary "ground" geometry and Ghost Town should handle it.I'll try to remember to test out the Blender script tonight.
#10
just use a Shrinkwrap modifier
note: didnt tried it but it should work
04/04/2013 (5:53 pm)
The same could be accomplished in Blenderjust use a Shrinkwrap modifier
note: didnt tried it but it should work
#11
04/04/2013 (6:03 pm)
COOL! Cant wait to play with that.
#12
that should beinig up some vids on building cities!
04/05/2013 (4:56 pm)
Yeah, when on Youtube, search for Blender City Generator or Andrew Price.that should beinig up some vids on building cities!

Associate Britt Scott
3ds Max 2010
T3D MIT 2.0
I made a plane bigger than the "min area" and hit the build button. Then exported as a .dae