Game Development Community

Clean Games

by Aaron Fehlen · in General Discussion · 03/27/2013 (12:07 pm) · 6 replies

Hey everybody. I'm a 15-year-old solo indie game developer who loves using Torque and was trying to get the word out about my company, Clean Games. Here is a link to my website. http://eacleangames.wix.com/cleangames
It would really help me out to get some feedback on both the website. I am currently working on a game called HEADZ, and would love if you could download the free version on my website and give me some feedback on it. Do note that the full version will have many more features than the free version. Thank-you and please spread the word if you like the work!

In order to help me make a little money for my game development(and college), I would love it if you could watch this hilarious video made by the Owner of Clean Games(me).
http://www.youtube.com/watch?v=OOmOY1okAK0

If it makes you smile, please share it with your friends especially on Facebook. Thank You!

-Aaron Fehlen
Owner of Clean Games

#1
03/27/2013 (2:51 pm)
Pretty fun game tbh, the bouncyness can be a bit annoying tbh, maybe add a little more dampening to it, sometimes you spend time just trying to get the player to stand still.

Missing the: "You got 3/3 stars" motivation the score seems pretty meaningless to me and doesn't encourage me to keep trying to get a better score.

Small glitches here and there on the physics no big deal.

The ai is pretty dumb, you can use the bouncyness to hover over water and the ai will then run into the water without you having to fight them, they could have an "Oh shit water!" sense :)
#2
03/27/2013 (4:34 pm)
Aaron, my comments might sound negative but bear in mind that this is constructive criticism! I am just sharing my initial impressions of my short time with the game.

Website
-------

One thing about the website is that when you click the picture for headz, I would expect it to go directly to the game's page, not show a blown-up version of the image.

I know there is a link at the bottom of the image but it is not obvious.

Game
----
As Lukas mentioned, the bouncyness is a bit over-the-top. Once the player releases the keys, you can set heavier damping on the character to make it stop and then reapply your 'default' damping when input resumes.

I find the goal of the game to be a bit confusing. At first, I thought the goal was to push the sad-faced heads off the platforms but I saw that the level wouldn't end until I murdered my 'friends' and my pet bear as well.
It made me sad.

The basics of the game are fun though! I encourage you to keep at it!

It would help a lot to quickly understand the game if there was an enemy counter or arrows pointing to the enemies to let players know exactly what they are expected to do.

Also the coins do not stand out from the background, I had no clue that I could or should pick them up.

Lastly, the console.log file is filled with errors, bad function calls and image resources; make sure to clean it up if you plan to ship the game!

Have you taken a look at the open-source version of Torque2D MIT? The physics in T2D MIT allow for much more control over how the game behaves. The only downside is that there are no editors for it at the moment.
#3
03/27/2013 (9:01 pm)
I didn't try the game but the website looks pretty good.

The site is crisp.
It isn't too cluttered or cramped.
I like the transition from tab to tab but maybe it could be a little faster?

I don't know if you can help it but the 5-Star page rater thingy takes a long time to load, if it ends up loading at all.

I see you haven't forgotten to add buttons for the Terrible Two, Facebook and Twitter.
Just make sure those don't ever get in the way or they will be annoying to look at all the time.

The image tab bar looks like it has potential but it is set up for more of an image gallery than button-links, you know?
Like Simon said, have the images go to the pages they represent and save the pop-up images for a gallery of somethings, like screenshots.

I can't find a whole lot to complain about the site. It's pretty small and tight. One last suggestion is to hide the web-master login button. Maybe have the text color the same as the background so only YOU know where the button is. If somebody does find it it's no biggie. :)

I definitely would like to see more 'clean' games out there. Gore, swearing and murdering aren't my cups of tea, er... coffee.
#4
03/28/2013 (9:58 am)
Just a general tip when designing interfaces:

Use the Principle of Least Astonishment - try to do what people would expect the design to do. This tends to create a mindset of "follow the herd" - so be careful to remain creative.

As far as gore, swearing, murder and mayhem go - <shrug> catch me after the evening commute and I'm all about that! But that's not what makes a game fun. Funny (in a very morbid sense occasionally) perhaps, but the fun is in the mechanics. All of that other stuff is window dressing. "Damn the resonance cannons; Full speed ahead!" - do it the way you want to do it and have fun with it.
#5
03/28/2013 (12:41 pm)
That's a nifty site you found there Richard. Has just about everything you ever need to know. :)

Quote:As far as gore, swearing, murder and mayhem go - <shrug> catch me after the evening commute and I'm all about that!

Wow... I hope you are talking about doing those activities in a video game. I know traffic can be bad at times but...

#6
03/28/2013 (3:44 pm)
It's really neat how much extremely useful stuff the big universities just throw out there on the web. Go poke around MIT's OpenCourseWare site to see what I mean....