Mount, Move, scripts etc ..... ...
by Akash · in Torque 3D Beginner · 03/26/2013 (8:00 am) · 2 replies
1. So if we want to lets say: switch from the Player to a Vehicle(in a GTA type Game for eg.), we have to mount the Object ??
2. If we want to move the Player/Vehicle/Plane/whatever, we have to modify the $mv____ variables to move our Player GameObject ?
Do you think modifying $mv____ variables is productive than transform.translate(of Unity) (And/Or do you feel that bind keyword is productive than Input.GetButton)? Of course, there's no such basis on which any productive difference can be figured out but still, just asking this question outof curiosity.
3. What about scripted tab? (I've read about it in docs but still confused) The Scripted Tab *only* shows the "Objects with Scripts" right?
4. TSStatic Objects are only for those GameObjects in the Scene in which are well static (like a tree) and if we want to use non-static GameObjects we have to use ShapeBase or Item Objects right?
I have asked maybe too many questions, i'm sorry for that. Thanks for reading ..
Thanks
2. If we want to move the Player/Vehicle/Plane/whatever, we have to modify the $mv____ variables to move our Player GameObject ?
Do you think modifying $mv____ variables is productive than transform.translate(of Unity) (And/Or do you feel that bind keyword is productive than Input.GetButton)? Of course, there's no such basis on which any productive difference can be figured out but still, just asking this question outof curiosity.
3. What about scripted tab? (I've read about it in docs but still confused) The Scripted Tab *only* shows the "Objects with Scripts" right?
4. TSStatic Objects are only for those GameObjects in the Scene in which are well static (like a tree) and if we want to use non-static GameObjects we have to use ShapeBase or Item Objects right?
I have asked maybe too many questions, i'm sorry for that. Thanks for reading ..
Thanks
About the author
#2
About the productive, i meant flexible in some way..
Thanks
03/26/2013 (8:32 pm)
Wow, thanks, i really appreciate it, i was really confused about the 3, thank you.About the productive, i meant flexible in some way..
Thanks
Torque Owner Daniel Buckmaster
T3D Steering Committee
2. Yes, the $mv* variables represent move data that is collected and sent to the server several times per second automatically. The values are applied to the current control object.
What do you mean by 'productive than'?
3. It actually shows datablocks. If you create a datablock script and exec it somewhere, and the datablock has a category, it will appear in the editor tab (I think).
4. Correct.