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Material error

by Duion · in Torque 3D Beginner · 03/25/2013 (3:16 pm) · 7 replies

Every time I load a level I get several errors in the console, it says "[MaterialList::mapMaterials] Unable to find material for texture: soil_rough_base" this goes for every terrain layer and after that there is "[Material::mapMaterial] - Cannot map unnamed Material" also for every layer.
This does not do anything visible, but I would like to solve that, I don't like a list of red error messages each time.

#1
03/25/2013 (3:42 pm)
Console spam. I believe that it's marked for cleanup in the next T3D 2.0 version.
#2
03/26/2013 (5:15 am)
Quote:
Console spam. I believe that it's marked for cleanup in the next T3D 2.0 version.
Some... not all. To be honest I've not even looked at clearing this particular message. But if anyone would like to present a solution pull requests are welcome.
#3
03/29/2013 (9:11 am)
I second that, I have these buggers in my console window too.... Why you evil bug...
*** Stage 1 load
*** Stage 2 load
[MaterialList::mapMaterials] Unable to find material for texture: grass_lush02
[MaterialList::mapMaterials] Unable to find material for texture: rock02
[MaterialList::mapMaterials] Unable to find material for texture: gravel04
[MaterialList::mapMaterials] Unable to find material for texture: sand02
[MaterialList::mapMaterials] Unable to find material for texture: grass_rock01
[MaterialList::mapMaterials] Unable to find material for texture: grass_dying02
[MaterialList::mapMaterials] Unable to find material for texture: rock02
#4
03/29/2013 (10:09 am)
as far i can remember those spam only shows when u remove terrain material defination that has been used in your terrian.
in that case those should be consider as error.not spam.
#5
03/29/2013 (11:03 am)
I get that for every layer in every level.
#6
04/15/2013 (11:13 am)
I commented it out at line 351 and 357 from materialList.cpp when I couldn't look at those any longer.

You could also change it into to a warning instead of an error; as the blue doesn't look that dramatic as red.
#7
04/15/2013 (11:29 am)
Issue has been fixed in the T3D development branch. The problem was incomplete material data.