Game Development Community

Confusion about Torque 2D and TGB

by Fox Trot · in Torque 2D Beginner · 03/24/2013 (9:16 am) · 6 replies

I have been searching the web and forums, but I am still completely confused.

I downloaded TGB a long time ago and never used it, so my trial ran out. From what I have seen, TGB is the game engine with a GUI to create games. I recently downloaded Torque 2D and I have been unable to fing a development environment that has a GUI and instead found tutorials that were entirely scripting based to create "toys".

Confusion sets in when I see tutorials for Torque 2D that use TGB when I can't find TGB on the website or in my installation of Torque 2D 2.0.

Can someone clarify this?
Thanks

#1
03/24/2013 (9:51 am)
TGB is the old name of the legacy T2D. The engine went through a couple name changes over the years as it started life as T2D, was renamed to TGB and then was renamed back to T2D a few years ago so that all our eninges followed the same naming scheme.

The engine released under MIT is the new T2D, it exists as an API only right now. The first task of the steering committee is to develop the road map for editors.
#2
03/24/2013 (10:01 am)
Awesome, so an editor is a work in progress.

Thanks thats what I needed.
#3
03/24/2013 (6:58 pm)
Quote:Awesome, so an editor is a work in progress.
Essentially. We started by discussing the editors internally, just so we could formulate our our own opinions. Then, I posted a blog about developing editors. It's one of those very important topics we wanted everyone to weigh on. The actual kickoff for editor work will be starting shortly. Feel free to post on the blog I just linked, or wait until I post my next one next week.
#4
03/26/2013 (8:27 am)
Is there any way for me to use an editor right now, maybe using an older version, and then transfer it to the new version when a new editor comes out?
#5
03/27/2013 (1:49 am)
Use an editor from a completely different product like TGB? Not really. It would be nice if code was like lego. :)
#6
04/04/2013 (9:24 pm)
To be honest, I am using TorqueScript and I absolutely love it. Now that I am used to it I think it is a great thing you guys have done.

Cannot wait until the documentation is finished!