Terrain Border possible solution?
by Kevin Mitchell · in Torque 3D Professional · 03/23/2013 (2:26 pm) · 3 replies
Well it might be unintentional for what it was made for but this seems to work very well :D
Terrain Border:
Applying a transparent texture helps to keep them visible while developing a new area and testing limitations. Sad thing is that this can't transverse water :/
Terrain Border:
Applying a transparent texture helps to keep them visible while developing a new area and testing limitations. Sad thing is that this can't transverse water :/
About the author
Riding Solo since 2005. Current Project: Fated World 2005-Present RPG Engine Tool Kit - Now available.
#2
04/01/2013 (6:34 am)
I am on your resource lib asap :o) Been looking for this for some time. Thanks!!
#3
04/03/2013 (1:27 am)
You might find the colision a bit more reliable if you just used dts cubes/plans with a transparrent texture, not sure why the roads sometimes let ya drop through at spline points
Torque Owner Kevin Mitchell
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