Low Interaction AI Driven Game Design
by Demolishun · in Game Design and Creative Issues · 03/20/2013 (3:31 pm) · 0 replies
I was thinking about AI characters that are fairly autonomous in a NPC driven game world. Each player character (PC) could be given goals and/or missions to complete. The interaction of the PC would be driven by tasks, routine, and AI navigation. The idea is the ability to control a PC or PCs in a dynamic world by setting tasks, goals, routines, and even programming directly using script by the player. This would allow for the game to be controlled via the game interface, a phone, a website, etc. It would allow hands off RPG style game play with a strategy flavor.
One game that comes to mind is the strategy war simulation game Steve Acaster is developing. That is a turn based system, but a lot of commands could be submitted based upon reading stats of what is occurring in addition to using the 3D interface. I could see a system where the AI are more dynamic reacting to the game world and taking input to change behavior. I think some games have implemented some of this to defend ground gained in kingdom building games.
One game that comes to mind is the strategy war simulation game Steve Acaster is developing. That is a turn based system, but a lot of commands could be submitted based upon reading stats of what is occurring in addition to using the 3D interface. I could see a system where the AI are more dynamic reacting to the game world and taking input to change behavior. I think some games have implemented some of this to defend ground gained in kingdom building games.
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I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67