any way to port Torque 3D games to ios or android?
by lys · in Torque 3D Professional · 03/18/2013 (12:55 am) · 6 replies
Currently Torque 3D is ok for PC OS such as windows and linux etc. Is it easy to port the game to the mobile platforms like ios or android? What are the difficulties in the porting?
#2
As Dusan said probably a common sdl base could ease that.
03/18/2013 (9:53 am)
When the Linux version is done it should not be far to Android and even from there to ios.As Dusan said probably a common sdl base could ease that.
#3
about the sdl way it might just happen faster.
Now with that being said, u can still work on your game
as well
game production does take time and who knows when you are done with it there might be already a mobile port available ;)
and one last word about the sdl thing, it might be probably best to let dushan start a thread about it and see what the community says
there are always cons/ pros but if we are honest sdl might just be the way to go.
03/18/2013 (10:31 am)
It is still a bit early to talk about mobile ports however if we would decideabout the sdl way it might just happen faster.
Now with that being said, u can still work on your game
as well
game production does take time and who knows when you are done with it there might be already a mobile port available ;)
and one last word about the sdl thing, it might be probably best to let dushan start a thread about it and see what the community says
there are always cons/ pros but if we are honest sdl might just be the way to go.
#4
03/18/2013 (7:04 pm)
i am a little confusing here. Unity seems can port the games to mobile devices. How is this done generally? The developer need to rewrite the game client by using the SDK for the device or just write one copy code and compiled several copies?...
#5
Unity has ported their engine to the platforms that they advertise - they don't then port your game, your game is just packaged for that platform with the correct version of the engine.
Do some research on "cross-platform development" - that should get you pointed in the right conceptual direction.
03/18/2013 (9:48 pm)
Any part of the system that you want to run on a given platform needs to be compiled on that platform. Since some parts of the Windows version of T3D don't work on Linux, those parts need to be created and set up so that part is compiled on the Linux platform version, etc.Unity has ported their engine to the platforms that they advertise - they don't then port your game, your game is just packaged for that platform with the correct version of the engine.
Do some research on "cross-platform development" - that should get you pointed in the right conceptual direction.
#6
03/18/2013 (10:05 pm)
thanks Richard~
Associate David Montgomery-Blake
David MontgomeryBlake
EDIT:
Or wait for a future port.