TORQUE 2D PRODUCED FATAL ISSUES
by Orion the Hunter · in Torque Game Builder · 03/17/2013 (11:08 am) · 6 replies
I recently mentioned that I got my copy of T2D to work.
Forget everything I've said in the past about Torque 1.8. Clearly, that isn't helping fixing it.
Guys, I'm not sure why this seems to be working for you and not me, but THERE ARE STILL MANY FATAL MAC BUGS TO BE FIXED. Such can include many things, but mainly, a) projects don't open, b) building is a mess, c) and editors are flickering like crazy, enough to give you a seizure.
I've re-downloaded, re-installed, deleted, re-re-installed, and checked the console of this NUMEROUS times and nothing ever works. Any help? I know I've updated this, because the annoying blue screen is gone, but that was only one thing on my list before. Thanks!
WELL NEVER MIND. IT IS STILL REALLY BUGGY
Forget everything I've said in the past about Torque 1.8. Clearly, that isn't helping fixing it.
Guys, I'm not sure why this seems to be working for you and not me, but THERE ARE STILL MANY FATAL MAC BUGS TO BE FIXED. Such can include many things, but mainly, a) projects don't open, b) building is a mess, c) and editors are flickering like crazy, enough to give you a seizure.
I've re-downloaded, re-installed, deleted, re-re-installed, and checked the console of this NUMEROUS times and nothing ever works. Any help? I know I've updated this, because the annoying blue screen is gone, but that was only one thing on my list before. Thanks!
#2
I guess I'll wait for a PSK framework and the editors to come out in MIT.
03/19/2013 (7:19 am)
I have NO idea how to do that. :PI guess I'll wait for a PSK framework and the editors to come out in MIT.
#3
03/19/2013 (11:33 am)
Yeah, I think I sort of fixed the problem. I'm just using 1.7.6 right now. I like this better. :)
#4
03/19/2013 (11:38 am)
To manage your expectations, there are no plans to port the PSK to the MIT version of the engine. A timeline for the editors has not been worked out, but we are looking at several months to year.
#5
03/19/2013 (2:50 pm)
Looks like I'm going to have to figure some things out... :P
#6
03/19/2013 (3:06 pm)
Yes. PSK would need to be converted by Phillip as he is the IP holder of the codebase for it (GarageGames is the IP holder for the artwork since it was originally created for the Torque X platformer kit). AFAIK, that conversion and update will not be happening.
Employee Michael Perry
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