Game Development Community

Anyone have a working resource or MOD for Verve?

by Will Zettler · in Verve · 03/09/2013 (12:21 pm) · 15 replies

Hey All,

I own this, and looking for a work around that would run under Torque MIT 2.0 or higher. I've searched the entire site and even google directly and found nothing about a fix for this. Maybe there is one, but I haven't yet found it. Does anyone know of a fix to work with it? Would like to get some mileage out of the product considering I spent good money on it. Thanks for any leads...

Will

About the author

- Ambient sound artist since 2004 - Texture artist since 2001 - Terrain designer since 2006 - Android app design since 2016 - Game design (Sky Fall, A_Clone) 2018


#1
03/09/2013 (4:46 pm)
@Will - What is the problem with the current implementation? Does it not compile? Is the interface messed up? Persistance not working?
#2
03/09/2013 (6:36 pm)
Hey Michael:

Followed the install directions on the readme that comes with it and it's not working. Gets to the Torque loading screen and then hangs. I had waited two hours thinking it would catch, never did. I am using the latest master build of T3D MIT edition, v2.0. Any ideas why it wouldn't be working? Am I doing something wrong? Thanks for the reply.

Will
#3
03/10/2013 (8:02 am)
Michael:

Also double checked the doc info with his link directly to his docs to help you at

http://www.violent-tulip.com/?doc-type=verve-docs

And, check it your self, it is down.

There is no documentation on getting this up and running. No trouble shooting guide, nothing. I would had figured you guys would have at least out the docs in download form on the web site along the product like you usually do with the engines. Trying to get the system up so I can make use of camera points to do a mini movie based on a game idea I have.

Any advise or help would be great.

Have any ideas why it locks up on the loading screen? I've tried 1.2 from my account as well as the newest 2.0 and I'm stumped why it isn't working. Always locks up on loading the assets to the game for some reason, or converting them. I am using the base default install, I have only added the verve templet and demo folders to the engine and tried both demo and the templet and it is not working.

Am I missing something? Other then the docs?

Thanks
#4
03/10/2013 (8:09 am)
Michael:

Just checked the product display at the front of your store and saw:

Quote:All of this is available with documentation, tutorials and full support from Verve's developers,

Which needs to be fixed. There is no docs to this system and as for tutorials, only the forum is where you can find any help it seems. Not trying to bash the product, just would like to see the product pulled from your store or add docs to the product or get a working version of this $130 package for us who own it for the newest version of Torque 3D. I wrote the maker yesterday, still awaiting his reply about the issue of it not working.

I bought this a while ago, just haven't had a use for it until now. Looks like a great product, but under documented for sure. Any chance you can find the docs or post the docs to my account if it is possible? Just trying to get her up and running.

Thanks much
#5
03/10/2013 (8:53 am)
@Will - You're right about the documentation link leading to a blank page. As for the integration, I'm not sure what is causing the problem. I haven't worked with T3D in quite a long time, so it would take a bit of time to get it worked out. Anything going on in the console log?
#6
03/10/2013 (9:03 am)
As far as I know, it was never updated for 1.2 or the MIT release. You are most likely the only person working on the port. I would recommend contacting Phillip directly to discuss the port for it.

We were going to remove the product from the store, but a number of changes in organization occurred before that change was made.
#7
03/10/2013 (9:33 am)
Michael:

Thanks for the help. Below is what I get on the screen, which it says loading data, this is a screen shot for you... maybe you can understand it. Looks like splash isnt loading right, I don't know/

www.myambientworld.com/error.jpg
Yeah this is why I like Torque 2D better, far easier to use I think then the 3D stuff, thou 3D games look awesome when done right too...

David:

Thanks for the reply. Yea, I figured it was Phillips issue, not yours since it is his product. Just upsets me sometimes when Dev bail on their own products like this. Then the product becomes a waste of money for those of us who bought into it.

If you know of anyone who is working on a mod of it or update to work in T3d 2 or higher please let me know but I doubt anyone is, and since I'm not a 3d engine programmer I wouldn't know much about it. I do some android programming in basic.



#8
03/10/2013 (9:46 am)
David,

You talked about what the product did in another forum post, how would I use the camera system manually for a movie within Torque 3D, would you happen to know? Just trying to find another way around the package so I can make my mini movie within the software of T3D. Thanks to you both for the help. Sorry the product didn't work out.

Will
#9
03/10/2013 (9:49 am)
David found it:

Quote:You can still use path nodes with your camera. That's what Verve did, but automated the process. It should not be much different than what you did in TGEA.

Any links to the info I might need to do it this way? Never tried working with the camera before, even in TGEA but will learn. Thanks again David and Michael, you guys were great on fast replies.

Does this mean the Verve forum is going off too since the product is coming off the store?

Thanks
#11
03/10/2013 (1:36 pm)
"packet error: Missing particle texture: art/shapes/actors/common/splash" means that some datablock somewhere (probably player related) from the server is telling the client to look for the splash image located as specified and it's not there. This will prevent the client from loading the mission - which results in nothing happening.

Simple way to solve this is do a find-in-files for the filepath (splash itself could possibly turn up lots of results) and repoint it correctly or make sure that the specified asset does exist. Nothing else in that screenshot is really relevant to any other kind of error due to Verve.
#12
03/10/2013 (4:57 pm)
Michael Do you know how to grab the entire console from the engine vs taking a picture of it? Thanks so much for the reply.

Will
#13
03/10/2013 (6:37 pm)
console.log

#14
05/19/2013 (12:19 pm)
My project relies heavily on Cinematics, so some months back I tried this. I've managed to get the source to compile in 1.2 commercial, but I've yet to get the stock levels that it comes with to load, I get a blast of these errors:

Warning: NaN encountered while setting an attribute or value

I get these errors in the 'VerveTutorialBase' Demo as well as the 'Verve' Template that came with the pack. It doesn't appear to have worked out of the box with 1.1. Much of what I encountered was the difference between 1.1 and 1.2, but I've not been able to get any further than the loading screen either.
#15
05/26/2013 (1:44 pm)
i do not own verve/ neither do i plan to get that headache again (me points at GMK)

but from what i remember regarding the NaN encountered while setting an attribute or value - error

its a Model/ Asset error and is still present in T3D v3 aswell

try using another Playermodel
maybe Gideon

gl porting Verve, u sure will need it
however you can still grab the GMK that just got released for free
with the MIT License
there is a Cutscene editor where u can hook up events aswelll
but it might cost u some time to port GMK to v3 - leaving out the physics part will save some time