PhysicsEditor from the makers of TexturePacker
by Michael Branin · in Torque 2D Beginner · 03/08/2013 (11:17 am) · 2 replies
Anyone know if PhyicsEditor will work with T2D MIT?
www.codeandweb.com/physicseditor
Basically you drop a sprite on it and it autodraws a custom polygon collision shape based on the sprite. and it saves it out in an xml file from what I have read. Which would be awesome cause trying to make custom polygon collions shapes is a pain in the ass with out the old editor.
and if it will not work is there anything you could suggest to creaste custom polygon collision shapes?
www.codeandweb.com/physicseditor
Basically you drop a sprite on it and it autodraws a custom polygon collision shape based on the sprite. and it saves it out in an xml file from what I have read. Which would be awesome cause trying to make custom polygon collions shapes is a pain in the ass with out the old editor.
and if it will not work is there anything you could suggest to creaste custom polygon collision shapes?
#2
03/08/2013 (5:30 pm)
That would be awesome. I was looking at it and it seems to But you would know better.
Employee Michael Perry
ZombieShortbus