Game Development Community

At long last....

by Gary Roberson · in Torque Game Engine · 03/07/2013 (5:16 pm) · 2 replies

3d models (static shapes) are stored in the .dts format
buildings and such (interiors) are stored in the .dif format
but what format are player-characters stored in?
And I guess the same would go for animated shapes?


Though this question is asked in the TGE Engine forum (because I want a answer for the TGE engine specifally), what formats does T3D 1.2 and 2.0 use (other than COLLADA) for these objects?

#1
03/07/2013 (5:19 pm)
Gary,

In TGE 1.4 to 1.5 and TGEA your are correct, and animated shapes and players are stored as .DTS format. In Torque 3D everything is DTS or Collada (converted in the background to .dts). Keep in mind, .Dif format will be removed completely from T3D SOON. With a bit of time, T3D will also support FBX but, this is not implemented yet.

Ron
#2
03/08/2013 (4:16 pm)
Thx Ron.